Inquisitor Fraxis by cataphract
System

Force and Destiny
Characteristics
Skills

| Skill |
Career? |
Rank |
Roll |
Adj. |
| Astrogation (Int) |
|
0 |
|
|
| Athletics (Br) |
|
0 |
|
|
| Charm (Pr) |
|
0 |
|
|
| Coercion (Will) |
|
0 |
|
|
| Computers (Int) |
|
0 |
|
|
| Cool (Pr) |
|
0 |
|
|
| Coordination (Ag) |
|
0 |
|
|
| Deception (Cun) |
|
1 |
|
|
| Discipline (Will) |
|
4 |
|
|
| Leadership (Pr) |
|
2 |
|
|
| Mechanics (Int) |
|
0 |
|
|
| Medicine (Int) |
|
0 |
|
|
| Negotiation (Pr) |
|
0 |
|
|
| Perception (Cun) |
|
2 |
|
|
| Piloting: Planetary (Ag) |
|
0 |
|
|
| Piloting: Space (Ag) |
|
0 |
|
|
| Resilience (Br) |
|
0 |
|
|
| Skulduggery (Cun) |
|
0 |
|
|
| Stealth (Ag) |
|
0 |
|
|
| Streetwise (Cun) |
|
0 |
|
|
| Survival (Cun) |
|
3 |
|
|
| Vigilance (Will) |
|
3 |
|
|
| Brawl (Br) |
|
2 |
|
|
| Gunnery (Ag) |
|
0 |
|
|
| Lightsaber (Br) |
|
4 |
|
|
| Melee (Br) |
|
0 |
|
|
| Ranged: Light (Ag) |
|
3 |
|
|
| Ranged: Heavy (Ag) |
|
0 |
|
|
| Knowledge: Core Worlds (Int) |
|
2 |
|
|
| Knowledge: Education (Int) |
|
2 |
|
|
| Knowledge: Lore (Int) |
|
2 |
|
|
| Knowledge: Outer Rim (Int) |
|
2 |
|
|
| Knowledge: Underworld (Int) |
|
2 |
|
|
| Knowledge: Warfare (Int) |
|
0 |
|
|
| Knowledge: Xenology (Int) |
|
2 |
|
|
Attacks
|
Lightsaber |
Range
Engaged |
Skill
Lightsaber |
|
|
Breach 1, Sunder
|
Damage
6 |
Critical
2 |
|
Heavy Blaster Pistol |
Range
Medium |
Skill
Ranged: Light |
|
|
Stun Setting
|
Damage
7 |
Critical
3 |
Weapons & Armor
Lightsaber: dam - 6, crit 2, breach1, sunder.
Heavy Blaster Pistol - dam 7, crit 3, range med, stun setting.
Critical Injuries & Conditions
Talents
| Name |
Rank |
Book & Page |
Description |
|
Adversary 3 |
|
|
Upgrade Difficulty 3x |
|
Reflect 5 |
|
236 |
Reduce Ranged damage by 7 as an out of turn incidental |
|
Crippling Blow |
|
236 |
Increase attack diffuclty by 1. If successful, target suffers 1 strain whenever they move until encounter ends |
Force Powers
Power
Unleash
Description
Succeed on a average discipline check, combined with an unleash power check, and spend 2 to make a successful ranged attack
| Upgrade |
Effect |
|
|
Damage = Willpower |
Power
Terrifying
Description
All enemies must make a Hard fear check at the start of the encounter