Reinforced Environment gear - Ignore 1 Setback Die due to environmental conditions. Reduce Critical Injury rolls due to falling by 20. Gain 1 Boost Die to Resilience Checks to resist toxic atmospheres or airborne toxins. 2 HP
Integrated Ascension Gear - As an action make an Average Ranged (Light) check to secure the grappling hook to an object within medium range. On success, as an action. he may reel in the cord, pulling himself to the object (or, if the object is unsecured and lighter than he is, pulling it to him). May be used to pull another character with; must make an Easy Athletics check to avoid losing his grip on partner
Blaster Pistol (Sorosuub X-30 Lancer) - Damage 5, Crit 4, range long, Accurate 1, Pierce 2, HP 3
Drall Flashstick - Damage +2, Range engaged, disorient 3, Stun damage
Personal Gear
Neural Recorder- easy discipline check to recall any information check to recall any information while the recorder was running
Repulsor Fist - Provieds one rank of defensive stance talent and counts as a brawl weapon of 8, a critical rating of 3, and the concussive 1 and slow firing 2 qualities
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Defensive stance
Once per round, as a maneuver suffer a number of strain up to ranks in Defensive Stance to upgrade difficulty of all incoming melee attacks by an equal number for the next round.
Force Powers
Force Rating
1
Power
Move
Description
User may spend (light/dark) to move one object at silhouette 0 that is within short range up to his maximum range. the default maximum range is short range
Upgrade
Effect
Move small objects via the power of the Force
Background
Motivation
Obligations
Betrayal
Description
Other Notes
Backpack - +4 encumbrance
Load Bearing Gear - +3 encumbarnce
Glow Rod - 1 encumbrance
Water purifier 1 encumbrance
Tent 4 encumbrance
Macrobinoculars 1 encumbrance
7 total encumbrance