Vell Tarlis by JerichoHartweich

Species
Mandalorian Human
Career
Jedi
Specializations
Padawan, knight, juyo berserker, aggressor
System
Edge of the Empire

0
Threshold 26
Current 0
Threshold 22
Current 0
Ranged 0
Melee 0

Characteristics

6
2
2
2
6
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 5
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 5
Leadership (Pr) X 0
Mechanics (Int) X 5
Medicine (Int) 0
Negotiation (Pr) X 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 5
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 5
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

1555

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
toughened 5 +10 wounds
grit 8 +8 strain
quick draw 1 1 per round- draw or holster weapon or item as incidental
parry 6 melee attack- take 3 strain, reduce damage by 8
reflect 5 ranged attack- take 3 strain, reduce damage by 7
well-rounded 1 coercion and pilot (planetary) become career skills
sense danger 1 once per game remove 2 setback from any one check
force rating 3 +3 force rating
learning opportunity 1 once per round spend 3 advantage from failed check to upgrade next check
adaptable 1 when making a check in a skill with no skill points, flip destiny to remove despair or threat equal to cool
dedication 4 +2 strength, +2 willpower,
jump up 1 once per round stand from seated or prone as incidental
inproved reflect 1 one despair or 3 strain to reflect attack back at attacker
improved parry 1 one despair or 3 disadvantage to hit melee attacker with weapon
researcher 2 remove 2 setbacl from knowledge checks, research takes half the time
sense emotion 1 +1 boost to charm, deception, and coercion
balance 1 when healing starin add force die equal to force rating
will of the force 1 once per roud after failing a skill check, convert a destiny point to light side
intimidating 3 suffer strain to upgrade/downgrade coercion against/for me 3
lethal blows 2 +20 crits
embrace your hate 1 spend 1 destiny point and suffer conflict equal to dark side points in pool to add just as much damage 2 time per encounter
quick strike 2 2 boost against opponents who have not acted
multiple opponents 1 1 boost against multiple opponents in melee
Juyo Savagery 1 +5 lightsaber crits for each dark side point
fearsome 2 when engaged, force enemy to make average fear check
sense advantage 1 once per session add 2 setback to npcs check
criplling blow 1 increase combat check by one, target takes 1 strain when moving from then on
prey on the weak 2 +2 damage against disoriented targets

Force Powers

Force Rating
4
Power
Unleash
Description
ranged attack with average discipline, base damage 6, crit 4, gain 1 conflict
Upgrade Effect
Range 3 spend 2 pip to increase range to extreme
magnitude 2 spend 1 pip to effect 2 more targets
strength 4 spend 1 pip to increase damage by 4
control spend destiny point to cast as maneuver

Background

Motivation

Obligations

Vengeance- 20

Description

Other Notes

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