|
toughened |
5 |
|
+10 wounds |
|
grit |
8 |
|
+8 strain |
|
quick draw |
1 |
|
1 per round- draw or holster weapon or item as incidental |
|
parry |
6 |
|
melee attack- take 3 strain, reduce damage by 8 |
|
reflect |
5 |
|
ranged attack- take 3 strain, reduce damage by 7 |
|
well-rounded |
1 |
|
coercion and pilot (planetary) become career skills |
|
sense danger |
1 |
|
once per game remove 2 setback from any one check |
|
force rating |
3 |
|
+3 force rating |
|
learning opportunity |
1 |
|
once per round spend 3 advantage from failed check to upgrade next check |
|
adaptable |
1 |
|
when making a check in a skill with no skill points, flip destiny to remove despair or threat equal to cool |
|
dedication |
4 |
|
+2 strength, +2 willpower, |
|
jump up |
1 |
|
once per round stand from seated or prone as incidental |
|
inproved reflect |
1 |
|
one despair or 3 strain to reflect attack back at attacker |
|
improved parry |
1 |
|
one despair or 3 disadvantage to hit melee attacker with weapon |
|
researcher |
2 |
|
remove 2 setbacl from knowledge checks, research takes half the time |
|
sense emotion |
1 |
|
+1 boost to charm, deception, and coercion |
|
balance |
1 |
|
when healing starin add force die equal to force rating |
|
will of the force |
1 |
|
once per roud after failing a skill check, convert a destiny point to light side |
|
intimidating |
3 |
|
suffer strain to upgrade/downgrade coercion against/for me 3 |
|
lethal blows |
2 |
|
+20 crits |
|
embrace your hate |
1 |
|
spend 1 destiny point and suffer conflict equal to dark side points in pool to add just as much damage 2 time per encounter |
|
quick strike |
2 |
|
2 boost against opponents who have not acted |
|
multiple opponents |
1 |
|
1 boost against multiple opponents in melee |
|
Juyo Savagery |
1 |
|
+5 lightsaber crits for each dark side point |
|
fearsome |
2 |
|
when engaged, force enemy to make average fear check |
|
sense advantage |
1 |
|
once per session add 2 setback to npcs check |
|
criplling blow |
1 |
|
increase combat check by one, target takes 1 strain when moving from then on |
|
prey on the weak |
2 |
|
+2 damage against disoriented targets |