Force Dampening Bracelet (Broken)
Macrobinoculars
Comlink (handheld)
Tool Belt
Field Ration Pack (5)
Reed breather
glow Stick
Stempack (2)
Helmet
Assets & Resources
career skills in Discipline and medicine with Holocron
Critical Injuries & Conditions
Force +1
Talents
Name
Rank
Book & Page
Description
Pack Instincts
1
60
When performing the assist Maneuver give 2 boost (blue dice)
Street Smarts
1
94
Remove setback dice from Streetwise & Underworld
Reflect
1
94
When hit by a ranged attack while wielding a lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in reflect.
Shien Technique
1
94
When making a check using the Lightsaber skill, the character may use Cunning instead of Brawn.
Grit
1
94
Gain +1 strain threshold.
Saber Throw
1
94
Perform saber throw action: make lightsaber combat check as ranged attack at target within medium range, adding force no greater than force rating. Must spend light/dark points and succeed to hit target. Spend dark/light points to have is return.
Conditioned
1
94
Remove black dice per rank of conditioned from athletics and coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of conditioned.
Parry
1
94
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Toughened
1
94
Gain +2 Wound Threshold
Parry
1
94
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Counterstrike
1
94
When an attack misses the character and generates 2 threats or 1 failure may upgrade next lightsaber (cunning) check against attacker during encounter once.
Defensive Stanve
1
94
Once per round, may perform Defensive Stanve maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Defensive Stance.
Force Powers
Force Rating
1
Power
Enhance Basic Power
Description
When making an Athletics check, the force user may roll an Enhanced power check as part of the pool. The user may spend light/dark point to gain success or advantages on the check.
Upgrade
Effect
Control
When Performing a Force Leap, the user can jump vertically in addition to jumping horizontally.
Control
Take a Force Leap Action. Make an Enhance power check. The user may spend dark/light points to jump horizontally to any location in short range.
Range
Spend light/dark points to increase power's range by a number of range bands equal to range upgrades purchased.
Control
The user can perform a Force Leap as a maneuver instead of an action.
Power
Misdirect Basic power
Description
The force user creates illusions to fool those around him. The user may spend light/dark points to make a target at up to short range unable to perceive a chosen person or object of silhouette 1 or smaller. Until the beginning of the users next turn, the target cannot see or sense the hidden person or object.
Upgrade
Effect
Background
Motivation
Injustice - To people that cannot help themselves or for my master that was murdered