Beast Call-beast being called must make a average discipline check to resist
Riding Tack:
Mk III modular backpack + Extra pockets
-increase encumbrance by 3
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Jump up
1
once per round, stand as an incidental
Parry
2
incidental, melee, 3 strain to reduce damage by 2 + ranks
Reflect
2
indicdental, range: 3 strain to reduce damage by 2 + ranks
Ataru Technique
1
use agility for lightsaber checks
Saber Swarm
1
manuever, suffer 2 strain to make next lightsaber (agility) check gain linked quality = to force rating
Haw Bat Swoop
1
Action, perform lightsaber (agility) against target within short range, adding force die = to force rating, spend pips to engage targets or add advantage to checks
Dedication
1
+1 to agility
Grit
1
+1 to ST per rank
Keen Eyed
1
remove setback per rank from percetpion and vigilance checks and reduce time to search an area by half
Animal empathy
1
checks to handle or tame animals, add force die to check. spend pips to add success or advantage
Mental Bond
1
Develop long term bond with single animal of silhuetee no greater than half of force rating rounded down
Force Rating
1
+1 force rating per rank
Force Powers
Force Rating
2
Power
Farsight
Description
Spend pips to:
-ignore effects of darkness or blindness and see normally up to medium range for one minute or for the remainder of the round
Upgrade
Effect
Control
Spend pips to make out details of a single object within medium range
Control
Add force die to perception and vigilance, spend pips as success or advantage
Power
Enhance
Description
Add force die to athletics
Upgrade
Effect
Control (agility)
used with coordination, piloting (planetary & space), and commit die to increase agility characteristic to a max of 6
Power
Sense
Description
spend pips to sense all living things within short range (sentient and non-sentient)
spend pips to sense current emotional state of one living target at engaged range
Upgrade
Effect
Control
Commit force die, once per round, when an attack targets the force user, upgrade the difficulty of the incoming attack once