Tovv Isene by Lamjam2012

Species
Mirialan
Career
Sentinel
Specializations
Shadow, Padawan Survivor
System
Force and Destiny

3
Threshold 13
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
3
3
3
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) 1
Coordination (Ag) 0
Deception (Cun) X 1
Discipline (Will) 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) X 1 bb
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 3
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3
Training Stick
Range
Engaged
Skill
Lightsaber
Accurate 1, Disorient 1, Stun damage
Damage
+1
Critical
5

0
220
2470
4/8

Weapons & Armor

Training Stick x 2
Blaster Pistol
Heavy Clothing
Banal Apparel
Weighted Jedi Training Suit

Personal Gear

Jedi Utility Belt
Glow Rod
Datagoggles
3-MAL Secure Comlink
Scanner Goggles
Mk. VI Modular Backpack (Hidden Compartment, Concealed Climbing Cord)
Skulduggery Tool (Simple, Compact, Enc1, Safety Features)

Assets & Resources

Lightsaber Training Emitter x 2
337 Rarity 1 parts
Stimpack
Commlink (Handheld)
Emergency Medpac
Ration Pack

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Codebreaker 1 Remove setback per rank in Codebreaker to break codes and decrypt communications. Decrease difficulty of Computers and Intellect checks to break codes or decrypt communications by 1. (This does not increase with additional ranks in Codebreaker.)
Slight of Mind 2 Add Boost die per rank of Slight of Mind to all stealth checks unless attempting to detect the character is immune to Force powers.
Well Rounded 1 Choose any two skills. They permanently become Career Skills.
Street Smarts 1 Remove 1 setback per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks.

Force Powers

Force Rating
1
Power
Sense
Description
Tovv's latent force abilities were things that he did reflexively, like Sensing the Unity. The New Jedi Order has been training him to project the Force to interact with minds and the physical world. As such, Tovv does not not benefit from a mentor discount with Sense.
Upgrade Effect
Base Power Spend Force Pip to sense all living things within short range (including animals and sentient beings)

Spend 1 Force Pip to sense the current emotional state of one living target with whom he is engaged.
Control: Upgrade Difficulty Commit Force Die. Once per round, when an attack targets the Force User, he upgrades the difficulty of the pool once. The user may not activate this multiple times.
Power
Misdirect
Description
***Tovv benefits from a mentor discount with Misdirect.***
Upgrade Effect
Base Power The user may spend one force pip to deceive the senses of a living target at short range or closer. The target does not perceive one object or being of sil1 or lower that is within his line of sight until the beginning of the Force User's next turn. The user may not activate this multiple times.
Power
Influence
Description
***Tovv benefits from a mentor discount with Influence.***
Upgrade Effect
Base Power When guiding and shaping thoughts, only force pips generated from the dark side may be used to generate negative emotions, and only force pips generated from light side may be used to generate positive emotions. The Character may spend a force pip to stress the mind of one living target he is engaged with, inflicting 1 strain. The user may activate this multiple times, increasing the strain inflicted by one each time.
Power
Alter
Description
***Tovv acquired the Alter power from the Blooming from Thorns session, and so it is given to him for free.***
Upgrade Effect
Base power The basic power allows the user to tap into the Living Force, manipulating nearby environs. The basic power has two uses, both of which can only be used in natural terrain that can change form easily, such as dirt, sand, mud and thick vegetation.

The Force user may spend a force pip to make all terrain currently within short range difficult terrain until the end of their next turn. The Force User must be touching the ground to manifest this power. The User may not activate this multiple times.

The Force User may spend a force pip to make all terrain currently within short range normal terrain until the end of their next turn. The Force User must be touching the ground to manifest this power. The user may not activate this multiple times.
Power
Move
Description
***Tovv benefits from a mentor discount with Move.***
Upgrade Effect
Base Power The User may spend a force pip to move one object of Sil0 that is within short range to his maximum range. The default maximum range is short range.

Background

1) How did you discover your force sensitivity?

1A: Tovv discovered his Force Sensitivity in a moment of meditation with his mentor and authority figure Boyag. Boyag sat with Tovv and educated him on the Essential Doctrine and on Temperance, and Tovv eventually felt the Unity - or the Living Force - surrounding him while the sun fell from the sky.
2) Describe a moment where you fell prey to your moral weakness or experienced a tragedy/horror that still haunts you.
2A: Tovv very avidly sabotaged Imperial efforts on his home planet of Mirial, but when one of those sabotage missions went bad, he was pressed for time and stressed, and so his dogmatism caused him to fall back on his rigid edicts. Rather than standing down and falling back, he pushed his luck, and innocent Mirialans were executed by Imperial forces as a result. Those innocents' lives haunt Tovv to this day.
3) How did you come to join the NJO?
3A: Tovv heard of the NJO from travelers arriving to Mirial after Moff Bliss Shargael and his imperial forces vanished from the Outer Rim planet. When he heard of the NJO, he spent a long time thinking on whether or not he should aspire to join their ranks, and eventually spoke with his guiding mentor figure Boyang. They both agreed that Tovv should, to reinforce the legacy of the Mirialan Jedi, though Tovv does seek out the power to protect the innocent and the helpless by whatever means necessary.
4) Name one NPC your character has a strong connection with. This could be a family member, a friend, a work contact, or a bitter rival.
4A: Boyang is a tribal elder among one of the nomadic Mirialan tribes. Boyang acted as Tovv's mentor and guiding light, educating him on right and wrong, and was the one who eventually helped him to realize he was Force Sensitive.
5) Describe a moment in your life where you demonstrated your moral strength despite adversity.
5A: Tovv spent many of his teenaged formative years providing for his nomadic tribe and sabotaging imperial efforts. This sort of practice could be morally condemned by some, but Tovv's malleability allowed him to think of the best ways to protect the city-dwelling Mirialans while also fighting against the oppressive Imperial forces.

Motivation

Tovv believes in his religion following the Essential Doctrine and the Unity, and is driven to strive for Justice for himself and for the helpless.

Fervor 10: The character is possessed of a powerful drive to act based on religious or spiritual beliefs. As an Obligation, Fervor means that he cannot resist acting in accordance with his beliefs and teachings. He may even have those who support him in some way (thus explaining the resources he potentially attains due to the Obligation), further exhorting him to follow "the Way" they all revere. Consider the Archaeologist who seeks temples dedicated to a lost god or the Big-Game Hunter who truly believes that it his divine destiny to eradicate "monsters" throughout the galaxy.

Morality

This character is morally and ethically flexible and judges situations and others based on relative circumstance for the good of the community rather than on a strict legal code. When pressed or emotionally burned out, this character falls back on rigid edicts instead of context. It takes emotional energy to grasp all points of view, and sometimes there isn't time.

Malleability/Dogmatic

54 Morality

Description

A 27 year old male, Tovv Isene is 5'8", with a lean build, black hair and yellow-golden eyes.

Moff Bliss Shargael ruled the Illisurevimurasi sector during the time of the Galactic Civil War. Tovv was born under the yoke of the Empire, and his family was forced to transition from their normal life in the city to one of traveling with the nomads of Mirial. The backwater planet of Mirial has few cities, but the ones that were able to be detected by the Empire were surely occupied; Mirial had strong ties with the Jedi Order and the Republic, and so Mirial was viewed as prime recruitment ground for dissidents looking to get back at the Empire. The heavy hand of the Empire made Tovv grow up in both fear and in frustrated silence; he wanted to rebel, to fight back against their oppressors, but his family always forbade it, instead teaching him of the sacred Unity that kept them all bound. He was introduced to a mystic of the tribe that took them in, an older man named Boyag. Boyag was the elder of the tribe, and the wisest of them all in the ways of the Essential Doctrine that bound them to the Unity. Tovv was a troubled youth, and so Boyag took him under his wing, training him to quell his rage, to keep a level head. Anger was not *bad*, but to act in anger was, for anger was motivation without purpose. Idle hands and a lack of purpose would cause JTovv to muddy the Unity that they all felt, and Tovv ingrained this very deeply within himself. Boyag felt within him a true connection to Unity, one that even Tovv himself was not aware of. However, Tovv felt the call to action. He and other youths uptook the purpose of protecting and defending their home, very actively taking part in anti-Imperial activities, in addition to providing for the tribe in a far more active sense. They went hunting for food in the tundra, gathering the frozen but edible root vegetables and searching for meat to provide for their families while very actively sabotaging Imperial infrastructure on Mirial. Eventually, the New Republic absorbed the I-Sector, and the Moff was no more. Tovv felt purposeless, finally free from the yoke that absorbed his teenaged life. After a couple of years of listless and aimless nomadic wandering, Tovv heard of the New Jedi Order. The idea of a new purpose spurned Tovv, but the obstinant Mirialan took time to truly consider the option. Eventually, he agreed with his mentor Boyag, that he must uphold the legacy of Mirial, to reinforce the Unity - or, as these new allies call it, defend the Balance of the Force - and so he left home to seek training and justice for those who cannot seek justice themselves.

Other Notes

## Initial Character Creation


Starting XP - **110** *(100+10 from Mirialan)*

**Characteristics**

Brawn - 2 *(Base)*

Agility - 3 *(Base)*

Intellect - 2 *(Base)* +1(-30xp) = 3

Cunning - 1 *(Base)* +2 (-20xp + -30xp) = 3

Willpower - 2 *(Base)* +1 (-30xp) = 3

Presence - 2 *(Base)*

**Skills**

Free Skills *(Sentinel Career)*: Deception 1, Perception 1, Skulduggery 1

Free Skills *(Shadow Specialization)*: Stealth 1, Streetwise 1

Free Skills *(Mirialan Race)*: Discipline 1, Cool 1

## Post Character Creation

30 Exp gained post-chargen but before play

**Pre-Play Force Powers**

Influence Basic Power - 5xp (Benefits from Mentor Discount)

Misdirect Basic Power - 10xp (Benefits from Mentor Discount)

Move Basic Power - 5xp (Benefits from Mentor Discount)

Sense Basic Power - 10xp

Into the Woods Mission: 20xp, +3 Morality

Computers 1 - 5xp

Codebreaker - 5xp

Sense Control: Upgrade Difficulty - 10xp

Slight of Mind - 5xp

Well Rounded - 10xp

Lore 1 - 5xp

+1 Morality 'A Little Light Piracy'

+15xp + 5 for Report

+1 Morality for Burning Embers

+15xp + 5 for Minor Breakthrough

Padawan Survivor - 20xp

Street Smarts - 5xp

Slight of Mind - 10xp

+15xp + 5 for Minor Breakthrough

Lore 2 - 10xp

Lore 3 - 15xp

Remaining XP - **0**

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