RBD-2H "Handy" by XavierAwsome

Species
Droid
Career
Colonist
Specializations
Doctor
System
Edge of the Empire

3
Threshold 11
Current 7
Threshold 12
Current 2
Ranged 0
Melee 0

Characteristics

1
1
3
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Cun) X 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) X 2
Negotiation (Cun) X 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Int) X 1
Survival (Int) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Int) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) X 2
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Sickle thing
Range
Engaged
Skill
Melee
2 pierce, unwieldy 1
Damage
7
Critical
3

15
190
1515
3

Weapons & Armor

Heavy Clothing (50c) 0 Def, +1 Soak

Personal Gear

ECM-598 Medical Backpack (450c) - Essentially a scaled-up Medpac, the ECM-598 contains a clinic's worth of medical equipment, drugs, tools, scanners, and other contents needed to keep a team of explorers alive in the held. All of this equipment is securely packed into a sturdy internal-frame backpack. It also includes a slim datapad containing an emergency-procedure database for most of the known sentient species in the galaxy, as well as tutorials to assist those with no medical training in treating wounded individuals in an emergency. The ECM-598 even includes a collapsible repulsor stretcher with a weight limit of 150 kilograms for evacuating seriously wounded personnel.

May make Medicine checks to heal others without penalty.

Add 1 boost dice to all Medicine checks. Decrease difficulty of checks to heal a critical injury by 1 (to a minimum of 1).

Synthetic Standard Anesthetic (35c Ea.) (10 dose) - This poison may be introduced into a target's body via aerosol deployment, food ingestion, or injection (via an applicator or dart). Resisting a single dose has an Average (2 Die) difficulty, while two or more doses combined into a single application have a Hard (3 Die) difficulty.

The poison inflicts 5 Strain if the target fails the check.

If the check generates one to two Threat, the target must also give up their free Maneuver during their next turn (they may still take two Maneuvers, however); if it generates 3 or more Threat, they are Staggered during their next turn, and the GM can spend 1 Despair to make the target test against the poison again during the next round, as the poison remains in their system.

Bioscan (2000c) - A Bioscan is a device that scans for life forms as well as verifying their physical makeup for anomalies and identifiers. Biometric data can be compared against another sample or a recording of one previously obtained.

Using a Bioscan to scan an area for life signs grants 1 Boost Die to any Perception checks opposing Stealth. Using the device to verify a person's identity requires an Average (2 Die) Computers check and a biometric identifier for comparison. The GM may modify this difficulty based upon any unusual anatomical characteristics of the target's species.



Collar-Amp (50c) - The Collar-Amp can boost the wearer's voice so that they can be heard up to long or extreme range (this depends on terrain, environmental conditions, and even the weather). For an extra 100 credits, the user can purchase a model that hooks into a sound system or entertainment system, which improves sound quality.

Datapad (75c)
Comlink (handheld) (25c)
Stimpack (25c) x2

Skirtopanol x3 - Administered through injection.

One dose requires a Hard (3 difficulty) Resilience check to overcome. Failure inflicts 5 strain and upgrades the difficulty of resisting Charm or Coercion checks once for the remainder of the encounter. Each disadvantage result may inflict 2 additional strain. A despair result may have the target make the resilience check again during the next round.

SuperStim

Assets & Resources

Critical Injuries & Conditions

1 crit

Talents

Name Rank Book & Page Description
Enduring 1 Character gains +1 soak value per rank of Enduring
Surgeon 2 When this character makes a Medicine check to help a character heal wounds, the target heals one additional wound per rank of Surgeon
Stim Application 1 The character may take the Stim Application action. To perform this action, they must have access to drugs, a medpac, or stimpacks. They make an Average (2 Die) Medicine check. If successful, one ally they are engaged with (including themself) increases one characteristic of the character’s choice by one for the remainder of the encounter, and suffers four strain.
Grit 2 Each rank of Grit increases a character’s strain threshold by one
Natural Doctor 1 Once per game session, the character may reroll any one Medicine check.

Background

A long forgotten remnant of the Separatists' droid armies, the deactivated droid sat and gathered dust for many years. After being discovered by a scrounging technician, he was salvaged and rebuilt from the ground up. With most of his original programming being corrupt, a result of low cost design and neglect of maintenance, he was stripped of his original purpose and was repurposed to become a more mobile, and cheaper, medical droid. Renamed to RBD-2H, or "Handy", he was augmented to better serve his new purpose. Medical pack and storage, Bioscan, and a new set of hands were installed to replace his function as combat droid. New, more dexterous hands gave him a better ability to preform medical operations with better precision. His devotion lies with his new owner, and his loyalty to them is similar to the loyalty he had to his original masters back during the Great Clone Wars.

Motivation

"Handy"'s purpose is simple: Provide medical and other assistance to his owner and any other authorized personnel as required.

Obligations

Obsession (20): After being reprogrammed and becoming a basic medical droid, "Handy" felt that the empty storage in his memory banks needed to be filled with information to make him a valuable asset to his creator and other associates. Basic, and even advanced, medical procedures and information can be found recorded through various forms of data records, but information about the limits and survivability of the various organic races are not commonly written down. Which species can survive longer in the vacuum of space? Take the most laser hits? Which can recover from lost limbs the quickest, if at all? In addition to these questions, recorded data only gives a limited view of information. "Handy" feels that data discovered in the field can provide more accurate information. In his attempt to receive this information, he is also intent to discover what makes each species unique and find out what makes them "tick".

Description

Other Notes

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