CT-0818 "Aught" by IPR

Species
Clone
Career
Clone Soldier
Specializations
Clone Officer
System
Age of Rebellion

5
Threshold 16
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Characteristics

3
3
2
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 2
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 2
Knowledge: Xenology (Int) 0

Attacks

DC-15 Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Cumbersome 3, Pierce 1, Stun
Damage
10
Critical
3
M8 Combat Knife
Range
Engaged
Skill
Melee
Accurate 1, Pierce 1
Damage
+1
Critical
3
Mk II EMP Grenade
Range
Short
Skill
Ranged: Light
Blast 6, Disorient 3, Ion
Damage
8
Critical
4

250
200
10/12

Weapons & Armor

Phase I clone trooper armor
DC-15 blaster rifle
M8 combat knife
Mk II EMP Grenade (3)

Personal Gear

Load-bearing gear
8 stimpacks

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Physical Training RotS, p.12 Athletics/Resilience checks receive a Boost die
Prime Positions II RotS, p. 21 When this character or an ally in short range takes cover, they both increase their soak against ranged attacks by 1 per rank of Prime Positions until they leave that cover.
Tactical Advance RotS, p. 21 The character may suffer 2 strain to perform the Tactical Advance incidental. Until the end of the character's next turn, the character and allies within short range may leave cover and continue to receive its benefits.
Command II RotS, p. 21 Add a Boost die per rank of Command when making Leadership checks. Affected targets add a Boost die to Discipline checks for next 24 hours.
Clanker Killer RotS, p. 21 Before rolling a combat check against a droid, remove a Boost die up to the character's ranks in Clanker Killer from the pool, and add an equal number of Success or Advantage to the results.
Toughened RotS, p. 21 Gain +2 wound threshold.
Coordinated Assault RotS, p. 21 Take the Coordinate Assault maneuver; a number of engaged allies equal to Leadership ranks add Advantage to combat checks until beginning of next turn. Range increases per additional rank of Coordinatedd Assault.

Background

Repeatedly in simulations during his lifetime of training on Kamino, "Aught" demonstrated an intense attachment to his squadmates and a natural devotion to protecting them at all costs. CT-0818 dedication to his squadmates' preservation has also translated into a troublesome tendency to put too much of the burden on himself, either doubting other troopers' fitness for their chosen role in a mission or taking point even past the point where has been compromised. Self-sacrifice is expected of clones, but not overly encouraged.

During the Battle of Geonosis, Aught was left distraught by the casualty rate within his squad, platoon, and company. In part, he feels that he has failed the troopers who didn't return from battle, and he vows to never do so again.

Motivation

Belief - Justice: Aught believes intensely in right and wrong. He sees the Separatist cause as inherently wrong and their oppression as evil. In his eyes, when the Separatists left the Republic and made war upon it, they renounced any sense of rightness in their cause. The inclusion of the Jedi as commanders of the GAR only reinforces in Aught's mind that he is on the side of justice. Every battle droid that he destroys and every world that he helps liberate or protect is another victory for justice in the galaxy.

Duties

Personnel (10): When it comes to the troopers in Aught's squad, the trooper casts a critical eye over their combat readiness, ranging from informally inspecting their equipment to ensuring that the troopers are in a proper mental state. Aught has sworn to never leave a squadmate behind.

Description

Aught is not prone to personal flair. Instead, he is methodical in his approach to fighting and his preferred tactics. He does not often subscribe to wild gambits, though he understands that battle is inherently a gamble that must sometimes be entered if the risk is right. Aught does his best to seek out new skills that can strengthen his ability to contribute to his squad's success, including researching tactics in his spare time. Despite a methodical, careful nature and an occasionally overly critical mindset, Aught is supremely confident and outgoing with his fellow clones, cheerful and optimistic in a way that a lifetime of training and the crucible of battle have yet to diminish.

Other Notes

I am in Central Time (US) and am available for play-by-post. I will be clear about my availability for play, but I have more freedom in July and August for the most part.

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