Suffer 2 strain to avoid being disarmed or having the character’s weapon be damaged or destroyed
Makashi Technique
1
F&D 83
When making a check using the Lightsaber skill, the character may use Presence instead of Brawn.
Feint
1
F&D 83
Spend x or aaa generated on a missed melee attack to upgrade difficulty of opponent’s next attack targeting the character by ranks in Feint.
Improved Parry
1
F&D 83
When parrying a hit that generated y or ttt, may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage), after original attack resolves.
Parry
3
F&D 83
When hit by a melee attack while wielding a melee weapon or lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Parry
Force Powers
Force Rating
1
Power
Move
Description
The Force user can move small objects via the power of the Force. The user may spend to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short
range.
Upgrade
Effect
Control
The Force user can hurl objects to damage targets, by making a ranged combat check combined with a Move power check, dealing damage equal to 10 times silhouette.
Range
Spend X to increase power’s range by a number of range bands equal to range upgrades purchased.
Control
The Force user can pull objects out of secure mountings, or out of an opponent’s grasp.
Control
The character can perform fine manipulation of items, allowing him to do whatever he would normally with his hands via this power at this power’s range
Strength
Spend to X increase silhouette able to be targeted equal to strength upgrades purchased.
Strength
Spend to X increase silhouette able to be targeted equal to strength upgrades purchased.
Magnitude
Spend X to increase targets affected equal to magnitude upgrades purchased.
Range
Spend X to increase power’s range by a number of range bands equal to range upgrades purchased.