Bionics:
+1 Agility: not active during ion storm
+1 Brawn: not active during ion storm
+1 Soak: not active during ion storm
Advanced Flesh Camouflage Kit:
-- Requires genetic sample.
-- Requires 5 difficulty to see through.
Talents
Name
Rank
Book & Page
Description
Stalker
Trailblazer
Stealth and Coordination checks: add [rank] boost die to checks.
Disorient *2
Trailblazer
Successful hit: may spend 2 advantage: disorient target for [rank] rounds
Prime Position
Trailblazer
Aura: Short Range: While this character or ally is in cover: Increase soak against ranged attacks by [rank].
Dodge *2
Trailblazer
When targeted by combat check: may perform a Dodge incidental: suffer strain up to [rank]; upgrade the difficulty of the check by that number.
Prey on the Weak *2
Trailblazer
Successful hit against disoriented target: Add [rank] dmg to one hit.
Dedication *2 - Agility
Trailblazer, Gadgeteer
+[rank] to [characteristic]
Ambush
Trailblazer
Once per round: while in cover: may Ambush maneuver: short range: add [Stealth skill] dmg to one hit of next successful attack against a target until end of the turn.
Grit
Sharpshooter
+1 Strain Threshold per rank
Point Blank *4
Commando, Mercenary, Gadgeteer
Successful hit: ranged heavy or ranged light: short or engaged range: +[rank] dmg to one hit
Deadly Accuracy - Ranged Light
Gadgeteer
Successful hit: Add [skill rank] damage to one hit using the skill.
Toughened
Gadgeteer
+2 wound Threshold per rank
Quick Draw
Pirate
Once per round: may incidental action: draw or holster a weapon or accessible item.
Jury Rigged - dragoon: critical rating
Gadgeteer
Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use.
Blind Spot
Trailblazer
Aura: Short Range: This character and allies in cover: add advantage to combat checks.
Armor Master
Gadgeteer
While wearing armor: +1 soak
Tinkerer - dragoon
Gadgeteer
Add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once.
Side Step
Mercenary
Once per round: may Side Step maneuver. Suffer up to [rank] strain: upgrade the difficulty of all incoming ranged attacks by that number.
Super Characteristics
Agility and Cunning
After rolling any triumph for checks using these characteristics, roll an additional die. Stacks.
Force Powers
Force Rating
0
Power
The Bigger They Are...
Description
Once per session: Action: may spend 2 Destiny points: nominate 1 vehicle, star-ship, or living creature silhouette 2 or smaller that he can see: make a Hard Knowledge (warfare) check. If he succeeds, for the next 3 rounds, he and each other friendly character within medium range of him ignore the target's armor (or soak) when inflicting damage on the target with non-vehicle / starship weapons
Upgrade
Effect
Change Skill (Survival)
May use survival instead of knowledge (warfare)
Reduce Difficulty
Reduce the difficulty to Average
Destiny
Costs 1 Destiny point instead of 2
Power
Cunning Snake
Description
Once per encounter: create a trap in short range. Any other character who moves to engaged range must make opposed vigilance vs. survival check against me. If they fail, they suffer [Cunning] wounds ignoring soak, plus 1 wound per failure.
Upgrade
Effect
1 Despair
Keep the trap functional for an extra use.
Threat
Disorient the character for 1 round per threat spent.