Cindis Firion by Luxrealms

Species
Kyuzo
Career
Hired Gun
Specializations
Maruader, Mercinary Soldier
System
Edge of the Empire

7
Threshold 21
Current 0
Threshold 13
Current 0
Ranged 2
Melee 1

Placeholder Image

Characteristics

4
3
2
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 1
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) X 0 +2 damage.
Gunnery (Ag) X 0
Lightsaber (Br) 0
Melee (Br) X 4 +2 damage.
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Scarlet Blade "Storm"
Range
Engaged
Skill
Melee
Pierce 1, Accurate 1, Defensive 1, Cortosis? , Viscous 1, Tethered.
Damage
+1
Critical
3
Vibro-Greatsword "Stillness"
Range
Engaged
Skill
Melee
Defensive 1, Pierce 2, Viscous 2, Cumbersome 3.
Damage
+4
Critical
1
Kyuzo War Shield
Range
Engaged
Skill
Melee
Cumbersome 3, Defensive 1, Deflection 2, Disorient 1. May be thrown using Ranged (Light) up to short range. It gains the limited ammo quality. Rolling 3 advantages allows the thrower to recover the shield from a ricochet. Damaged 1 step.
Damage
+1
Critical
4

5
290
21282
5/9

Weapons & Armor

Padded Armor +2 Soak (enc:2, HP:0, price:500, R:0)
Scanner Goggles

Vibro-Greatsword
It is an extremely long vibroblade in the style of an odachi, with 'Stillness' inscribed on the blade in aurebesh. It appears to be very modified. Cindis takes it and gives it a few test swings through the air. He can feel the heft of it, slicing through the wind. The only sound the blade makes is a feint ringing. It's pretty, almost like the blade itself is singing. He could feel it. The stillness of the world around him. Listening to that song, it made sense. As the sound faded, the pressure returned. Cindis became more and more aware of the blade already on his hip. And worried.
Encumbrance: 4, Hardpoints: 3/3, Cost: 900, Rarity: 6
Special: Defensive 1, Pierce 2, Vicious 2

Personal Gear

Magnetic Weapon Tether sword Mod (Innate Quickdraw, Can pick up from short range as incidental.) ~Unapplied~

Monomolecular Edge (-1 crit rating. [Able to be modified further for 2×pierce +1.]) ~Vibro-Greatsword~
Augmented Vibro-motor (Cumbersome 3, +1 damage. [Able to be modified further for damage +1, viscous +1, cumbersome -1.]) ~Vibro-Greatsword~

Handheld Commlink

Stimpack ×4

Assets & Resources

Critical Injuries & Conditions

Battle Scarred:
Scar 1 (Average) - [Intense Focus] 10xp

Scar 2 (Unscathed) - n/a

Scar 3 (Unscathed) - n/a

Talents

Name Rank Book & Page Description
Dense Musculature 1 Species Once per round as a manuevre, suffer 3 strain to jump virtically or horizontally to any surface up to medium range.
Feral Strength 2 Mar:[1,2] Add +1 damage per rank of Feral Strength to a single hit of a successful melee or brawl attack.
Toughened 3 Mar:[1,2,3] +2 Wound Threshold per rank.
Frenzied Attack 2 Mar:[1,2] Suffer strain equal to ranks in Frenzied attack to upgrade the ability of a melee or brawl check by an equal amount.
Lethal Blows 3 Mar:[1,2,3] Add +10 per rank to any critical injuries you inflict.
Enduring 1 Mar:[1] Add +1 to soak.
Intense Focus 1 Scar 1 Perform the Intense Focus manuevre; suffer 1 strain and upgrade the ability of the next skill check once.
Natural Brawler 1 Mar:[1] Once per session, may reroll a Melee or Brawl check.

Background

The Captain chuckles, sipping at his wine. "So, Cindis. I noticed after the axe you've started favoring the electrostaff you got on the Wheel. Do they teach all kinds of combat on Phatrong, or did you pick that up on your travels?"

Cindis sat for a moment, before downing all the remaining wine in his glass as though it were nothing more than water. "My father taught me. He always said violence was a last resort. He didn't want me to become a Clovoc warrior. But one day when I was young we were walking the streets of a larger city, I don't remember why. I do remember looking into an alleyway and seeing a young boy being attacked by a group of larger ones. I ran to help him, and I took the beating in his place when he ran away. My father did nothing to stop it. But the next day he started teaching me how to fight, with any and every weapon he could fashion from our farm tools."

The Captain nods, his eyes far away. "I see. He sounds like a good man."
"Why did you leave home?" He asks, "Aren't you a chief?"

"We all do our part to support the Clovoc. I could sit around organizing things all day, but that wouldn't set a good example. Not to mention my ascention wasn't very widely supported." As Cindis answers he looks a bit more relaxed again.

...


"So, Cindis," Ferrum says, leaning forward to refill his glass. "Why wasn't your clan on board with you becoming Chief?"

Cindis answers, "That my friend, is a long story, but the short of it is the previous leader held a tournament on his death bed to choose his successor. He chose me for some reason. I had just joined the Clovoc a week before, so safe to say most of the higher ranking members weren't happy with the decision."

"I see, so you kind of jumped the gun?" He sips at the wine, sighing in satisfaction. "Don't you think heading out into the galaxy right after a controversial event is like running away?"

Hegron drops the scissors he’s tinkering with on to the metallic floor, accidentally, but in response to the Captain’s comments ”Hey now, there’s nothin’ wrong with running away.”

In response, a long pause. Then, Captain Ferrum chuckles. "I'll drink to that." He holds his wineglass up in a tall salute, and knocks it back, drinking the newly-refilled glass in full.

Cindis stands up. He refills his glass, and immediately downs it. Sitting the emptied glass down onto the table he looks at the others. "I think I'm done for the night. Excuse me." He bows low before heading to his room.

Motivation

Strength. Honor.

Obligations

[15] Dutybound to save the galaxy one day. Baby steps.

The five rules of war - What makes a warrior.

The Weapon belongs to who best wields it.

Emotions are the true enemy of any battle, for they are only a distraction.

Only those who are of the weakest heart, abandon their ideals when they are lost.

Honor is the way of the warrior. A warrior without honor is not a warrior, but a coward.

Never underestimate your opponent. Never hold back.

Description

Cindis stands at 6'6" tall. He has faintly green tinted skin. He wears red and black clothing. He wears black fingerless gloves. He has cloth wrapped across his mouth and nose, limiting his oxegen flow so that he may breath normally. The other end of the cloth is cast behind him like a scarf or half-cape. His eyes are a piercing scarlet with horizontal pupils. He wears a pair of Scanner Goggles atop his forehead. When he lowers them over his eyes, he can see in low-light conditions. He wears a simple yet deceptively thick, dusty shirt and trousers. Atop his shirt rests a dusty cowl. *Dusty refers to the color not the state.*

Other Notes

30xp and 1700c in side one shot campaigns. (NOT REDEEMABLE IN THE MAIN CAMPAIGN)

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