Threshold | 17 |
Current | 1 |
Threshold | 12 |
Current | 2 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 2 | ||
Charm (Cun) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | X | 1 | ||
Cool (Pr) | X | 1 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 1 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | X | 1 | ||
Medicine (Int) | 0 | |||
Negotiation (Cun) | 0 | |||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | X | 0 | ||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 2 | ||
Skulduggery (Cun) | X | 1 | ||
Stealth (Ag) | 0 | |||
Streetwise (Int) | 0 | |||
Survival (Int) | X | 1 | ||
Vigilance (Will) | X | 0 | ||
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Int) | 0 | |||
Melee (Br) | X | 0 | ||
Ranged: Light (Ag) | X | 2 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
XL-2 "Flashfire" Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Disorient 1, Stun Setting |
Damage5 |
Critical3 |
|
Vibroknife |
RangeEngaged |
SkillMelee |
|
Pierce 2, Vicious 1 |
Damage+1 |
Critical2 |
|
Neurotoxin Grenade (2) (refillable) |
RangeShort |
SkillRanged: Light |
|
Blast 3, Limited ammo 1 |
Damage5 wound |
Criticalstays in system |
|
Burning Gel |
RangeEngaged |
Skill |
|
Burn 5 and Pierce 5 |
Damage10 |
Critical- |
|
Merr-Sonn Model 53 "Quicktrigger" Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Stun Setting (Reduce the difficulty of Mechanics checks to repair or modify attachments on it by 1) |
Damage6 |
Critical3 |
|
Frag Grenade |
RangeShort |
SkillRanged: Light |
|
Blast 7, Limited Ammo 1 |
Damage8 |
Critical4 |
|
Ascian Throwing Dagger (2) |
RangeShort |
SkillRanged: Light |
|
Do not increase difficulty of the check for being engaged with target. Add brawn to listed value to determine damage dealt. Pierce 2 |
Damage1 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Hunter's Instincts | 1 | May make a survival check for initiative instead of vigilance or cool. | |
Powerful Blast | 1 | Increase blast damage dealt by explosives, explosive weapons, and grenades +1 per rank of powerful blast | |
Toughened | 1 | Gain +2 wound threshold | |
Enduring | 1 | Gain +1 soak value | |
Improvised Detonation | 1 | Once per session make a Hard (three diamond) Mechanics check to perform the improvised detonation action and build an explosive device, dealing damage equal to ranks in intellect + ranks in Mechanics + success | |
Selective Detonation | 1 | When using a weapon with the Blast quality, spend 1 advantage to exclude 1 target that would be affected by the explosion, up to ranks in selective detonation | |
Smugglers Trenchcoat | 1 | +3 Encumbrance for small items/Checks to find items within trenchcoat requires an opposed check with wearer's Skulduggery. Can conceal 2 encumbrance worth of items. | |
Time To Go | 1 | The character may spend 1 destiny point to perform a move maneuver as an incidental to attempt to move into cover or out of the blast radius of a weapon or an explosive | |
Grit | 1 | +1 Strain threshold |