Primitive |
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Species |
Upgrade difficulty of any checks involving advanced technology. May spend 10XP to remove this penalty. |
Stalker |
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Rank 1 |
Add 1 Boost die per rank of Stalker to all Stealth and Coordination checks. |
Grit |
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Rank 1 |
Gain +1 strain threshold. |
Quick Strike |
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Rank 2 |
Add 1 Boost die per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. |
Quick Draw |
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Assassin |
Once per round, draw or holster a weapon or item as an incidental. |
Jump Up |
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Assassin |
Once per round, may stand from seated or prone as an incidental. |
Precise Aim |
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Rank 1 |
Once per round, may perform a Precise Aim maneuver. Suffer strain up to ranks in Precise Aim and reduce target’s Melee and Ranged Defense by that number |
Lethal Blows |
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Rank 3 |
Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents. |
Targeted Blow |
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Rank 1 |
After making a successful attack, may spend 1 Destiny Point to add Agility in damage to one hit. |
Dodge |
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Rank 2 |
When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number |
Dedication - Brawn |
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Rank 1 |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
Adversary |
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Rank 1 |
Upgrade the difficulty of any combat check targeting this character once per rank of adversary. |
Anatomy Lessons |
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Assassin |
After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit. |
Master of Shadows |
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Assassin |
Once per round, suffer 2 strain to decrease difficulty of next Stealth or Skulduggery check by 1. |
Sniper Shot |
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Assassin |
Before making a nonthrown ranged attack, as a maneuver increase the weapon’s range by up to 1 band per rank. Upgrade the attack’s difficulty by 1 per range increase. |
Deadly Accuracy |
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Brawl |
When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of a successful attack with that skill. COST 25 |
Unmatched Devastation |
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Signature Ability |
Once per game session as an incidental, after performing a combat check, the character may spend two Destiny Points to perform an additional combat check against the same target with a difficulty increased by 1 for each successful combat check perfomed this turn. This check must be made with a non-starship/vehicle weapon that the character has not already used this turn. |