Cerri's Lightsaber (Crafted Double-Bladed Lightsaber, Personalized Inlay, Fine-Tuned Emitter, 3 Enc, 4 HP)
* Corrupted Crystal (Base Damage 6, Crit 2, Breach 1, Vicious 2, Sunder, Automatic Dark Side Point to Force Power Rolls, 2 HP)
** Damage +2 Mod
** Vicious +1 Mod
** Crit -1 Mod
* Custom Grip (Remove Setback from Attacks with this weapon, Anyone else adds 2 Setbacks, 1 HP)
** Accurate 1 Mod
* Extended Hilt (Damage +1, 1 HP)
** Vicious +1 Mod
Model 38 Sharpshooter's Rifle (5 Enc, 4 HP)
* Telescopic Optical Sight (Decrease Difficulty of attacks at Long and Extreme Ranges, 1 HP)
* Custom Grip (Remove Setback from Attacks with this weapon, Anyone else adds 2 Setbacks, 1 HP)
** Accurate 1 Mod
* Slugthrower Suppressor (Add 2 Setbacks to Perception or Vigilance checks to locate shooter when firing, 1 HP)
* Lightweight Frame (-1 Enc, 1 HP)
** Additional -1 Enc Mod
Backpack
Utility Belt
Handheld Commlink
4x Stimpack
Assets & Resources
Cybernetic Capacity: 2/3
* Biofeedback Regulator
* Cybernetic Arm (Mod VI) (+1 Agility)
* Cybernetic Legs (Mod III) (+1 Agility)
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Grit
1
F&D Core Rulebook, Page 144
Gain +1 Strain Threshold per rank of Grit
Toughened
2
F&D Core Rulebook, Page 153
Gain +2 Wound Threshold per rank of Toughened.
Quick Draw
1
F&D Core Rulebook, Page 149
Once per round, draw or holster a weapon or accessible item as an incidental.
Quick Strike
2
F&D Core Rulebook, Page 150
Add 1 Boost per rank of Quick Strike to combat checks against targets that have not yet acted this encounter.
Expert Tracker
1
F&D Core Rulebook, Page 142
Remove 1 Setback per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half.
Hunter
1
F&D Core Rulebook, Page 145
Add 1 Boost per rank of Hunter to all checks when interacting with beasts or animals (including combat checks). Add +10 to Critical Injury results against beasts or animals per rank of Hunter.
Jump Up
1
F&D Core Rulebook, Page 146
Once per round, may stand from seated or prone as an incidental.
Ataru Technique
1
F&D Core Rulebook, Page 139
When making a check using the Lightsaber skill, the character may use Agility instead of Brawn.
Lethal Blows
2
Savage Spirits, Page 30
Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents.
Hunter's Quarry
1
Savage Spirits, Page 30
Take Hunter's Quarry action; make a Hard Survival check to upgrade the ability of all attacks made against a target at long range until the end of the character's next turn.
Hunter's Quarry (Improved)
1
Savage Spirits, Page 30
Suffer 2 strain to perform Hunter's Quarry action as a maneuver.
Mind over Matter
1
Savage Spirits, Page 31
The character may spend one Destiny Point to recover strain equal to his Willpower rating.
Force Powers
Force Rating
1
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
The user may spend Force Points to gain Successes or Advantages (user's choice) on the check.
Upgrade
Effect
Control: Force Leap (Maneuver)
The user can perform a Force Leap as a maneuver instead of an action.
Control: Force Leap (Horizontal)
Take a Force Leap action: make an Enhance power check. The user may spend 1 Force Point to jump horizontally to any location in short range.
Control: Force Leap (Vertical)
When performing a Force Leap, the user can jump vertically in addition to jumping horizontally.
Range (Force Leap)
Spend 1 Force Point to increase power's range by a number of range bands equal to Range upgrades purchased.
Power
Heal/Harm
Description
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Heal (light side Force user only): spend 1 Force Point to heal a number of wounds equal to Intellect from an engaged living creature (including user).
Harm: Spend 1 Force Point to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 conflict.
Upgrade
Effect
Background
The circumstances behind Cerri Oshura's entrance into the Sith are shrouded in mystery. However, she is a skilled pilot and assassin, graceful and deadly. A former slave, she was picked up by the Sith Pureblood Kurrak due to her sensitivity, saving her from a much more deadly role, and she devoted herself to him afterwards. She is now his servant, student, and lover, and will do anything to please him... and to ensure no one else gets close to him.
Motivation
Ambition/Love - Cerri is fully devoted to her 'Master' Kurrak, and will do anything for him.
Pursuit/Deadliness - To more properly serve Kurrak, Cerri seeks to improve her skills at killing.
Morality
Strength: Love - Cerri has come to care deeply for Kurrak, and she draws strength from their bond.
Weakness: Jealousy - Cerri is also very jealous of anyone else who draws close to Kurrak, and she does her best to keep anyone else from getting close.
Morality Score: 15
Alignment: Dark Side
Description
Cerri is a Lethan Twi'lek who stands at 5'6". She possesses a lithe build and deep red eyes. She wears traditional Sith Robes, though she tends to leave her top open to expose her midriff and cleavage.
Other Notes
Variant of Cerri Oshura, modified for the Story Web with Ragdoll.