Chubbo by P47Thunderbolt

Species
Chadra-Fan
Career
Soldier
Specializations
Sharpshooter, Gadgeteer
System
Age of Rebellion

3
Threshold 12
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

1
4
4
2
1
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 3
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 0 -2S
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 2 PB
Ranged: Heavy (Ag) X 3 PB, DA
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

DC-15 Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Accurate 1, Cumbersome 3, Pierce 2
Damage
11
Critical
2
WESTAR-35 Blaster Pistol
Range
Medium
Skill
Ranged: Light
Accurate 2, Pierce 1, Stun setting
Damage
6
Critical
1

0
240
250
13/13

Weapons & Armor

DC-15 Blaster Rifle (Jury Rigged [Critical]) (Augmented Spin Barrel [+1 Pierce mod, failed +1 Pierce mod, +1 Accurate mod], Telescopic Optical Sight, Bipod Mount)
WESTAR-35 Blaster Pistol (Sorosuub True-Site System [+1 Accurate mod], Enhanced XCiter [+1 Pierce mod]) (+1 HP from Jorn's Tinkerer).
Padded Armor

Personal Gear

Tool Kit
Electrobinoculars
3-MAL Secure Comlink
Holographic Ghillie Suit (worn)
Backpack
Load-Bearing Gear

Assets & Resources

Chubbo's Universal Wireless Lightswitch!(TM) (4 Encumbrance)
(Patent refused by the Imperial Patent Office for being too dangerous a technology)
As a Maneuver, may immediately deactivate the primary power generator of a station, ship, or building he is in. If there is a backup power generator, it will not be affected. If the target is connected to a power grid, the building is simply cut off from the power source.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Silhouette 0
Acute Senses 1 AoR SoT 22 Chadra-Fan hearing, vision and olfactory senses, are far superior to most humanoids. They remove 2 Setbacks from their Perception checks.
Toughened [Gadgeteer] 1 EotE CRB 145 Increase WT by 2 per rank of Toughened.
Point Blank [Gadgeteer] 1 EotE CRB 141 The character adds one damage per rank of Point Blank to one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at Short range or Engaged.
Lethal Blows [Sharpshooter] 1 AoR CRB 151 The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents.
Deadly Accuracy [Sharpshooter] 1 AoR CRB 145 The character may add his ranks in Ranged (Heavy) as additional damage to one hit of a successful Ranged (Heavy) attack made with non-starship/vehicle weapons.
Jury Rigged [Gadgeteer] 1 EotE CRB 138 The character chooses one personal weapon or piece of armor per rank of Jury Rigged. He may increase the damage of the weapon by one; decrease the Advantage cost of its Critical, or any single other effect by one to a minimum of one; or increase armor's ranged or melee defense by one. Alternatively, he can decrease the encumbrance of the item by two to a minimum of one. the bonus only applies so long as the character is using the item. If the item is ever lost or destroyed, the character may apply Jury Rigged to a new personal weapon or piece of armor.
Sniper Shot [Sharpshooter] 1 AoR CRB 156 Once per round before making a non-thrown ranged attack, the character may perform a Maneuver to attempt a Sniper Shot. Sniper Shot increases the maximum range of his ranged weapon up to one range band per rank. For each rank beyond the normal maximum range of the weapon, upgrade the difficulty of the check by one (this is in addition to the increased difficulty of the shot due to the longer range).
True Aim [Sharpshooter] 1 AoR CRB 158 Once per round, before the character makes a ranged attack, he may perform a True Aim maneuver. By performing this maneuver, the character gains all the benefits for aiming and also upgrades his attack roll once per rank of True Aim.

Background

He was a born mechanic and tinkerer and loved to take apart devices and put them back together, though they often did something different then they used to. He grew up with Jorn, a Kel Dor who shared his love of tech. They got into all sorts of trouble together, largely at the behest of Chubbo, as Jorn would grumble about the dangers and risks involved, but go along anyway to make sure Chubbo didn't get himself electrocuted or something.

When Chubbo was still quite young, the Clone Wars broke out and his home planet became a battle ground. His mother and Jorn's parents were killed in the initial assault, so his father took them off-planet aboard a refugee ship bound for the refugee relocation center on Abregado-rae.

While en route, the ship was raided by slavers who took Jorn and Chubbo along with many other refugees to their base in the Belgaroth asteroid field. Once they were put in the cell and the pirates had left, Chubbo unlocked the cell door and left. He urged Jorn to come along with him, but Jorn refused, saying that it was too dangerous. Chubbo decided to go anyway, and climbed through the ventilation until he reached the reactor level. Once there, he scrounged around for bits and pieces to build his latest idea: a universal, wireless lightswitch! It took him a good few hours to construct it, but then he needed just one more part. The problem was that that part was a key component of the station's power system. Oh well. He pulled out the part and plugged it into his device, shutting out power to the entire station. After a couple minutes, the system re-routed past the missing part, restoring the power.

As he climbed back through the ventilation to get back to Jorn, he encountered two Mandalorians who had been releasing the prisoners and had rescued Jorn. He demonstrated his lightswitch, which worked perfectly, though it needed some extra insulation and zapped his paw. Some pirates came down to check the disturbance, but after a short fight, the Mandalorians took them all out.

He was reunited with his father on Abregado-rae, and a short time later began an apprenticeship with a mechanic on Vorpa'ya at the recommendation of one of his rescuers.

Once he had completed his apprenticeship and came of age, he and Jorn struck out on their own, starting a business on Lok. After a couple years, there was a violent uprising started by a young Mandalorian and a couple of his friends that drove the Imperials off of Lok. Chubbo and Jorn decided to join the Rebel Alliance, where they would make use of their tinkering skills to aid an independent commando group. Chubbo became the group's sniper, using his small stature and steady hands to his advantage.

Motivation

Improvement: Makeshift
Chubbo is a great tinkerer, and loves to build things out of the random odds and ends he has laying around. He's never more happy then when he is sitting on the floor, surrounded by disassembled gizmos and random odds and ends.
Improvement: Lethality
Chubbo is always tinkering with his gear to make just that much better. Just a bit more accurate, just a bit more deadly.

Duties

-5=1,500 credits
Sabotage: With his intimate knowledge of technology, he can cause an obscene amount of damage to Imperial locations using just his rifle. He can target seemingly insignificant components and shut down entire bases.

Description

Age: 28
Height: 2'7
Build: Scrawny
Hair/Fur: Dark Brown
Eyes: Black

Other Notes

XP:
Characteristics:
Agility (4) 40XP
Intellect (4) 40XP
Total: 80XP
Species Bonus:
Mechanics
Career Skills:
Survival, Ranged (Light), Ranged (Heavy), Knowledge (Warfare)
Spec Skills:
Ranged (Light), Ranged (Heavy)
Skills:
Ranged (Heavy) (3) 15XP (15)
Mechanics (3) 10XP, 15XP (25)
Cool (2) 5XP, 10XP (15)
Total: 55XP
Talents:
Sharpshooter (starting spec):
Sniper Shot (A2) 5XP
True Aim (B2) 10XP
Lethal Blows (2) (C2) 15XP
Deadly Accuracy (D2) 20XP
Total: 50XP
Gadgeteer (30XP):
Toughened (A2) 5XP
Jury Rigged (B2) 10XP
Point Blank (B3) 10XP
Total: 55XP
Grand Total: 240XP

Credits:
Starting credits: 9,500
+1,500 (Duty)
-2,200 (DC-15 Blaster Rifle)
-1,750 (Augmented Spin Barrel)
-100 (failed +1 Pierce mod)
-100 (failed +1 Pierce mod, Triumph allows a retry)
-100 (+1 Pierce mod)
-100 (+1 Accurate mod, 5 Advantage reduces cost by 50%)
-250 (Telescopic Optical Sight)
-100 (Bipod Mount)
-1,200 (WESTAR-35 Blaster Pistol)
-500 (Sorosuub True-Site System)
-100 (+1 Accurate mod)
-1,500 (Enhanced XCiter)
-100 (+1 Pierce mod)
-800 (Holographic Ghillie Suit)
-600 (Tracker's Goggles)
-350 (Tool Kit)
-250 (Padded Armor, half the size, half the cost)
-250 (3-MAL Secure Comlink)
-250 (Electrobinoculars)
-100 (Load-Bearing Gear)
-50 (Backpack)
=250

Encumbrance:
Padded Armor (0)
DC-15 w/ Bipod (7)
WESTAR-35 (1)
Tool Kit (4)
Electrobinoculars (1)
3-MAL Secure Comlink (0)
Holographic Ghillie Suit (0, worn)
Total: 13

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