V3-CP by Mystios

Species
Droid
Career
Hired Gun
Specializations
Bodyguard
System
Edge of the Empire

4
Threshold 15
Current 0
Threshold 12
Current 1
Ranged 2
Melee 2

Characteristics

3
4
1
1
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 1
Gunnery (Ag) X 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Activv1 Riot Shield
Range
Engaged
Skill
Melee
Cumbersome 3, Defensive 2, Deflection 2, Disorient 1
Damage
3
Critical
6
A280 C Heavy Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Accurate 1, Cumbersome 3, Stun Setting
Damage
9
Critical
4

0
240
0
8/8

Weapons & Armor

Activv1 Riot Shield - 5 Encumbrance. Requires 1 hand to wield, allowing the use of a one-handed melee weapon or pistol at the same time. Has a maglock allowing 1-handed use of a Ranged (Heavy) weapon. Firing this weapon adds 1 setback dice to checks.

A280 C Heavy Blaster Rifle - 5 Encumbrance, 1 HP. Reduce difficulty of mechanics check to repair the rifle by 1. Lightweight Frame (-2 Encumbrance)

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Enduring 1 The character gains +1 soak value per rank of Enduring
Mechanical Being 1 Do not need to eat, sleep, or breathe and ignore effects of toxins or vacuum. Have a cybernetic implant cap of 6. Gear of 1 encumbrance or less may be built-in, ignoring encumbrance threshold. May not become Force-sensitive, and when being targeted by Force Powers, cause the check to automatically fail. When healing, replace stimpacks with emergency repair patches, Medicine with Mechanics, and bacta tanks with oil baths
Toughened 1 The character increases [their] wound threshold by two per rank of Toughened
Barrage 2 Add one damage per rank of Barrage to one hit of successful Ranged (Heavy) or Gunnery attacks with non-starship/vehicle weapons at long or extreme range
Durable 1 The character may reduce a Critical Injury result [they] suffer by 10 per rank of Durable, to a minimum of one
Body Guard 1 Once per round on the character's turn, the character may perform a Body Guard maneuver to protect one ally with whom [they] are engaged. [The character] then suffers a number of strain no greater than [their] ranks in Body Guard. Until the start of the character's next turn, upgrade the difficulty of all combat checks targeting the protected ally a number of times equal to the strain suffered by the character
Hard Headed 1 On any turn in which the character is staggered or disoriented, they may perform the Hard Headed action (even though staggered characters are normally barred from performing actions). The character makes a Daunting Discipline check. If they succeed, they are no longer staggered or disoriented. The difficulty of this check decreases by one per additional rank of Hard Headed, to a minimum of Easy

Background

Motivation

Obligations

Description

Other Notes

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