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Dark Vision |
1 |
|
When making checks, can remove 2 setback due to darkness. |
|
Atmospheric Requirement |
1 |
|
Must wear a breathing mask to breath and see outside their native environment. Oxygen is a rating 8 toxic atmosphere. Can survive in vacuum for up to 5 minutes. |
|
Niman Technique |
1 |
|
May use Willpower instead of Brawn for lightsaber checks. |
|
Parry |
3 |
|
When hit by a melee attack. suffer 3 strain to reduce damage by 2 plus ranks in parry. (5) |
|
Reflect |
3 |
|
When hit by a Ranged attack. suffer 3 strain to reduce damage by 2 plus ranks in Reflect. (5) |
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toughened |
1 |
|
Gain +2 wound threshold. (+2) |
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Grit |
3 |
|
Gain +1 Strain threshold. (+3) |
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Defensive training |
2 |
|
when wielding a lightsaber, melee, or brawl weapon. the weapon gains the defensive quality equal to ranks in Defensive training (+2) |
|
Sum Djem |
1 |
|
May spend a triumph or 2 advantage on a successful lightsaber check to disarm opponent. |
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Dedication |
1 |
|
Gain 1 characteristic cannot go above 6. (willpower+1) |
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Center of being |
1 |
|
take a center of being maneuver, until the beginning of next turn increase the critical rating of attacks by 1 per rank of center of being |
|
improved center of being |
1 |
|
spend 1 strain to take the center of being maneuver as an incidental. |
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Force Rating |
2 |
|
Gain +1 Force rating. (+2) |
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Draw Closer |
1 |
|
Preform the Draw Closer action: Make a lightsaber (willpower) check, against one silhouette 1 target in medium range. adding force die no grater the force rating, spend successful force points of moving target closer by 1 range band, or adding 1 success to the check. |
|
Sense emotions |
1 |
|
Add a 1 bonus die to all Charm, Coercion, and deception checks, unless target is immune to force powers. |
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Indistinguishable |
2 |
|
upgrades difficulty of checks to identify character by 1 per rank of indistinguishable (+2) |
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Slight of Mind |
2 |
|
Add bonus die to all stealth checks, unless opposition is immune to force powers. |
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Well rounded |
1 |
|
Gain 2 new career skills (Coercion, stealth) |
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Shroud |
1 |
|
Character may spend 1 Destiny point to make himself undetectable via force powers, and make his own go unnoticed for the remainder of the encounter. |
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Slippery mind |
1 |
|
if under the effects of a force power. Preform the slippery mind action. Make a difficulty 3 Deception check to end effects of power immediately |