Threshold | 14 |
Current | 0 |
Threshold | 18 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 0 | |||
Charm (Pr) | 0 | 1 Bonus | ||
Coercion (Will) | X | 2 | 1 Bonus | |
Computers (Int) | 0 | |||
Cool (Pr) | X | 2 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | 1 Bonus | ||
Discipline (Will) | X | 4 | ||
Leadership (Pr) | X | 1 | ||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | X | 2 | ||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | X | 2 | 2 Bonus | |
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | 0 | |||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Will) | X | 2 | ||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | X | 1 | ||
Knowledge: Lore (Int) | X | 1 | ||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Weak Shoto |
RangeEngaged |
SkillLightsaber |
|
Pierce 3, Defensive 2, Accurate 1 |
Damage5 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Dark Vision | 1 | When making checks, can remove 2 setback due to darkness. | |
Atmospheric Requirement | 1 | Must wear a breathing mask to breath and see outside their native environment. Oxygen is a rating 8 toxic atmosphere. Can survive in vacuum for up to 5 minutes. | |
Niman Technique | 1 | May use Willpower instead of Brawn for lightsaber checks. | |
Parry | 3 | When hit by a melee attack. suffer 3 strain to reduce damage by 2 plus ranks in parry. (5) | |
Reflect | 3 | When hit by a Ranged attack. suffer 3 strain to reduce damage by 2 plus ranks in Reflect. (5) | |
toughened | 1 | Gain +2 wound threshold. (+2) | |
Grit | 3 | Gain +1 Strain threshold. (+3) | |
Defensive training | 2 | when wielding a lightsaber, melee, or brawl weapon. the weapon gains the defensive quality equal to ranks in Defensive training (+2) | |
Sum Djem | 1 | May spend a triumph or 2 advantage on a successful lightsaber check to disarm opponent. | |
Dedication | 1 | Gain 1 characteristic cannot go above 6. (willpower+1) | |
Center of being | 1 | take a center of being maneuver, until the beginning of next turn increase the critical rating of attacks by 1 per rank of center of being | |
improved center of being | 1 | spend 1 strain to take the center of being maneuver as an incidental. | |
Force Rating | 2 | Gain +1 Force rating. (+2) | |
Draw Closer | 1 | Preform the Draw Closer action: Make a lightsaber (willpower) check, against one silhouette 1 target in medium range. adding force die no grater the force rating, spend successful force points of moving target closer by 1 range band, or adding 1 success to the check. | |
Sense emotions | 1 | Add a 1 bonus die to all Charm, Coercion, and deception checks, unless target is immune to force powers. | |
Indistinguishable | 2 | upgrades difficulty of checks to identify character by 1 per rank of indistinguishable (+2) | |
Slight of Mind | 2 | Add bonus die to all stealth checks, unless opposition is immune to force powers. | |
Well rounded | 1 | Gain 2 new career skills (Coercion, stealth) | |
Shroud | 1 | Character may spend 1 Destiny point to make himself undetectable via force powers, and make his own go unnoticed for the remainder of the encounter. | |
Slippery mind | 1 | if under the effects of a force power. Preform the slippery mind action. Make a difficulty 3 Deception check to end effects of power immediately |
Upgrade | Effect |
---|---|
Range 1 | Increases range band by 1 for force leap. (medium range) |
Control 2 | when using force leap can now jump vertically as well as horizontally. |
Control 3 | Can make the Force leap as a maneuver instead of an action. |
Control 1 | make a enhance power check, spend successful force points to jump horizontally to any location in short range |
Upgrade | Effect |
---|---|
Range 1 | Increases range band by 1 (medium range) |
Duration 1 | Commit 2 force die to sustain the power while the affected target remains in range. |
Control 2 | may use the power to force the target to perceive a singular illusory object or person. |
magnitude 1 | Increases the targets effected, equal to presence per ranks of magnitude. |
Control 1 | may instead alter the perceived appearance of the object or person, instead of hiding it. |
Upgrade | Effect |
---|---|
Control 1 | Make a ranged combat check to deal damage equal to 10 time the silhouette of the object thrown. |
Control 2 | can pull objects out of secure mountings or out of someone's hands |
Range 3 | Increases range band by 1 (extreme range) |
Control 3 | can use objects as if they where using there hands. |