CX-2432 by mccheshire

Species
Clone
Career
Ace
Specializations
Hotshot, Clone Pilot
System
Age of Rebellion

3
Threshold 13
Current 0
Threshold 17
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
4
3
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) 0 B
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 1
Cool (Pr) X 1
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 1 -kk
Piloting: Space (Ag) X 2 -kk
Resilience (Br) 1 B
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) X 1
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 1
Knowledge: Xenology (Int) 0

Attacks

DC-17 Hand Blaster
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun Setting
Damage
7
Critical
3
M8 Combat Knife
Range
Engaged
Skill
Melee
Accurate 1, Pierce 1
Damage
3
Critical
3
EMP Grenade
Range
Short
Skill
Ranged: Light
Blast 6, Disorient 3, Ion
Damage
8
Critical
4
Engineer's Hammer
Range
Engaged
Skill
Melee
Cumbersome 3, Disorient 1, Knockdown
Damage
5
Critical
5

0
250
4475
11/19

Weapons & Armor

CF-9 Republic Naval Flight Suit
DC-17 Hand Blaster
M8 Combat Knife
3x EMP Grenades
MSE- Series Maintenance Droid

Personal Gear

Engineer's Hammer
"Breaker" Heavy Hydrospanner
Military Field Manual
Workshop Manual (Y-Wing)
MK. III Modular Backpack (Fully Modded)
Load Bearing Gear
Utility Belt


STORAGE:
Mechanic's Utility Suit
Entrenching Tool
Weapon Maintenance Kit

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 3 Stay on Target 29 Gain + 1 strain threshold.
High-G Training 1 Stay on Target 29 When a starship or vehicle being piloted would suffer system strain, may suffer stain up to ranks in High-G Training to prevent an equal amount of system strain
Lets Ride 1 RotS 22 Once per round, may mount or dismount a vehicle or beast, or enter a cockpit or weapon station on a vehicle, as an incidental.
Fire Support 1 RotS 22 After you make a successful combat check using a vehicle weapon, the next ally to make a check adds +B per rank.
Skilled Jockey 1 RotS 22 Remove [--] per rank of Skilled Jockey from Piloting (Planetary) and Piloting (Space) check
Barrel Roll 1 RotS 22 While piloting a vehicle or starship of silhouette 3 or less, when hit by an attack, suffer 3 system strain to reduce the damage of one hit by ranks in Piloting.
Clanker Killer 1 RotS 22 Before rolling a combat check that targets a droid, remove [ ] up to your rank in Clanker Killer from the pool, and add an equal number of * or V to the results.
Physical Training 1 Add B per rank to athletics and resilience checks
Tricky Target 1 RotS 22 Count vehicle or starship as having a silhouette of 1 lower when being attacked.

Force Powers

Force Rating
Power
MSE- Series Maintenance Droid
Description
Skills: Computers, Mechanics, Perception

Abilities: Droid (does not need to breathe, eat, or drink and can survive in vacuum and underwater; immune to poisons and toxins), Silhouette 0

Equipment: Built in repair tools (counts as tool kit and emergency repair kit that can be used once per session), comlink, retractable manipulators"
Upgrade Effect
Stats "BRAWN - 1
AGILITY - 2
INTELECT - 1
CUNNING - 1
WILLPOWER - 1
PRESENCE - 1
SOAK VALUE - 3
W THRESHOLD - 3
M DEFENSE - 0
R DEFENSE - 0"

Background

He grew up on Kamino like the rest of the clones, and being part of the newer ranks, was rushed through training faster than the initial 200,000 who were able to take their time. Two of his squadmates performed high above standard, and were recruited to be Arc troopers, leaving the remaining members to split off into smaller subcategories; he chose to be a figher pilot, hoping to prove himself, and also to find something different than the rest of his squad, who all simply joined the infantry.

Motivation

Beyond his duty as a clone, he's hungry to prove himself as capable, that the newer clones are not inferior, and that he's worthy of flying a starship alongside his brothers. He's also eager to find his identity, but he worries something negative could define him before he can establish himself.

[Quest for Glory]
The Player Character sees an incredible chance to do something hugely important in the galaxy, securing his place in history alongside other great heroes. He wants to fight in the biggest battles and do something so outrageous and daring that folks will talk about it for centuries. Such motivation can be dangerous for the PC's companions, yet it may also serve to inspire others.

Duties

DUTY: 10

Space Superiority: As the Combat Victory-driven PC feels about troop conflicts, so this Player Character feels about ship-to-ship combat and naval engagements. To him, the war will ultimately be decided in the stars, and what the Alliance lacks in sheer numbers, it more than makes up for in the quality and tenacity of its pilots. Every single space battle is an opportunity to show the rest of the galaxy that the Alliance not only can win the war, but is destined to do so

Description

CT-2432 is the definition of a shiny; fresh out of training, no nickname, nothing to set him apart from his brothers, at least not yet. He's hungry to prove himself capable, but nerves can sometimes get the best of him. He's had his sight set on being a fighter pilot since training, but he worries he might not be cut out for the high-risk position. Everything hinges on this first mission for him.

Physically, he has short black hair, brown eyes, and looks identical to the rest of the other clones.

Other Notes

CREDIT RECIEPT
-1000 for Mk.III Targeting Goggles
-2500 for Mechanic Kit
-1200 for CF-9 Republic Naval Flight Suit
-25 for Military Field Manual
-100 for Workshop Manual
-200 for MSE- Series Maintenance Droid

XP RECIEPT
+100 for Clone Race XP
-30 for AG
-40 for AG
-30 for INT
-30 for Clone Pilot
-5 for Coordination 1
-10 for Mechanics 2
-5 for Cool 1
-10 for Perception 2
-5 for Computers 1
-5 for Grit 1 (Clone Pilot)
-10 for High-G Training 1 (Clone Pilot)
-5 for Let’s Ride (Clone Pilot)
-5 for Fire Support (Clone Pilot)
-10 for Skilled Jockey (Clone Pilot)
-5 for Grit 2 (Clone Pilot)
-5 for Grit 3 (Hotshot)
-15 for Barrel Roll 1 (Clone Pilot)
-10 for Clanker Killer 1 (Clone Pilot)
-15 for Tricky Target 1 (Clone Pilot)

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