Armored clothing +1 def +1 soak
Heavy clothing +1 soak
heavy blaster
vibroknife
1 stun grenade
1 thermal detonater
Personal Gear
Bear Sloth good luck charm
Comm link
Exquisite clothes 1 boost to charm vs moncalamarians
Rebreather
Medical Kit
1 Stim
kelin dass scroll of musings
Reflections on form 3; aurilan unraveling the contradiction of power and protection (read)
Glow rod
Teardrop rock
Assets & Resources
110 xp for dresselian
10 xp for creation
Influence
heal harm
Intimidating - 5
fearsome - 10
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Survival
1 rank due to Dressllian
Primitive
Struggle with advanced technology due to Dresselian
Fearsome Lvl 2
Make fear check when engaged
Intimidate lvl 1
strain upgrade or downgrade coercion checks
Grit
Warrior
+2 Grit ( 2 lvls)
+1 Force Rating
Force Rating 2
Uncanny Reactions
1
UFE
Add 1 boost per lvl to Vigilance checks
Quick Draw
1
UFE
Incidental to draw or holster a weapon
Touch of Fate
1
UFE
Add 2 boost to one check once per session
Street Smarts
1
UFE
Remove 1 Set back for Streetwise and Underworld Knowledge Checks
Superior Reflexes
1
UFE
+1 melee defense
Dedication
1
UFE
+1 to intellect
+1 Force Rating
1
UFE
+1 to force die pool
Parry 1
1
Soresu Defender
Suffer 3 strain reduce damage by 2 plus ranks in Parry
Soresu Technique
1
Soresu Defender
Use Intelligence for Lightsaber checks
Parry 1 (2 total ranks from Defender)
2
Soresu Defender
Rank 2 from tree
Defensive Stance
1
Soresu Defender
1xround as manuever; suffer strain equal to ranks in DS to upgrade incoming melee attacks equal to ranks
Toughened
1
Soresu Defender
2 wounds
Reflect
1
Soresu Defender
Suffer 3 strain to reduce damage by 2 plus ranks in reflect
Improved Parry
1
Soresu Defender
Parrying a hit result 3 strain 1 bad deal base damage to attacker
Reflect
2
Soresu Defender
Reflect 2 now
Reflect
3
Soresu Defender
Reflect 3 now
Defensive Stance
2
Soresu Defender
Rank 2
Toughened
1
Colossus
Plus 2 wounds
Grit
1
Colossus
Plus 1 strain
Grit
1
Colossus
Plus 1 strain
Parry
3
Soresu Defender
Third Rank in parry
Force Powers
Force Rating
3
Power
Influence
Description
Upgrade
Effect
Power
Heal / Harm
Description
Upgrade
Effect
Range
1 Lvl; Spend 1 force pip to increase range by range bands equal to Range skill purchased
Magnitude 1
Can use 2 force pips to impact a second person
Magnitude Rank 2
Can use 2 force pips to impact a third person
Control
Add damage equal to ranks in Medicine
Strength
1 Lvl; +1 damage or healing per level to heal/harm
Control
Heal: if no dark side created, spend 1 pip to heal strain as well as wounds
Harm: if dark side used for attack, heal strain equal to wounds caused
Range
2nd level; spend 1 force pip
Power
Enhance
Description
Upgrade
Effect
CONTROL
Can be used for coordination checks
Control
Can do a force leap as a maneuver instead of an action
Range
Add 1 range band
Control
Can also jump vertically
When making athletics checks, spend force to gain success or advantage
CONTROL
Take a Force leap action, make an Enhance power check. May spend 1 force pip to jump horizontally to any location in short range
Power
Move
Description
Upgrade
Effect
Fine Manipulation
Can use the force to do anything with your hands
Magnitude 2 Lvls
Spend one force pip to Add 2 targets
Strength-3
Increase silhouette size by 1 (3 total)
Range X 2
Increase range band by 1 per upgrade. Has 2 range upgrades now
Control
Force user hurls objects by making a discipline check and move check. Does 10 x silhouette damage
Control
Can pull objects out of secured moorings or people's hands