Blaster Carbine [E:3, HP:4]
Under-Barrel Grapnel Launcher
Sonic Scope
Vibroknife [E:1, HP:2]
Personal Gear
Backpack: +4 to Encumbrance Threshold
Long Range Comms [E:2]
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Shortcut
1
EotE 142
During a chase, the character adds boost die equal to his ranks in Shortcut to any checks made to catch or escape an opponent.
Stalker
1
EotE 142
Add boost die per rank of Stalker to all Stealth and Coordination checks.
Grit
1
EotE 142
Gain + 1 strain threshold.
Quick Strike
1
EotE 142
Add Boost Die per rank of Quick Strike to combat checks against targets that have not acted yet this encounter
Let's Ride
1
EotE 142
Once per round, may mount or dismount a vehicle or beast or enter a cockpit or weapon station on a vehicle, as an incidental.
Rapid Recovery
1
EotE 142
When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery
Forger
1
EotE 142
Remove up to 2 Setback dicefrom skill checks to find food, water, or shelter. Survival checks to forage take half the time.
Force Powers
Force Rating
1
Power
Misdirect
Description
The Force user creates illusions to fool those around him.
The user may spend Force Points to make a target at up to short range unable to perceive a chosen person or object of silhouette 1 or smaller. Until the beginning of the user's next turn, the target cannot see or sense the hidden person or object.
Upgrade
Effect
Background
Motivation
Wanderlust/Novelty: The character is driven to explore the galaxy and rarely stays in one place for long. He's motivated to uncover remote or unexplored regions and seeing everything that can be seen. Alternatively, this character is driven to experience new sensations and activities, perhaps rather hedonistically
Obligations
Dutybound: The PC has a deep sense of duty that he feels compelled to fulfill, such as military service, making good on a contract, or following some sort of thieves' code. Unlike the Oath Obligation (see below), a Dutybound character has some legal or ritualistic bind to an organization or cause making it extremely difficult or detrimental if he fails to live up to that commitment.
Description
Other Notes
When making skill checks, Twi’leks may remove 1 setback die imposed due to arid or hot environmental conditions