Edge of the Empire
| Threshold | 19 |
| Current | 0 |
| Threshold | 16 |
| Current | 0 |
| Ranged | 4 |
| Melee | 4 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 0 | ||
| Charm (Cun) | 0 | |||
| Coercion (Will) | X | 0 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 2 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Cun) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | X | 0 | ||
| Piloting: Space (Ag) | X | 1 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Int) | X | 0 | ||
| Survival (Int) | 0 | |||
| Vigilance (Will) | X | 0 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 3 | |||
| Lightsaber (Ag) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 1 | ||
| Ranged: Heavy (Ag) | X | 3 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Verpine Heavy Shatter Rifle |
RangeExtreme |
SkillGunnery |
|
| Accurate 4, Knockdown, Pierce 7, Cumbersome 1, +1 setback mechanics check on weapon |
Damage18 |
Critical2 |
|
| Underbarrel Flame Projector |
RangeShort |
SkillRanged: Heavy |
|
| Burn 5, Blast 2 |
Damage10 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Toughened | 2 | +2 Wound threshold. | |
| Jury Rigged | 2 | Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use. | |
| Armour Master | 1 | When wearing armour, increase total soak value by 1 | |
| Tinkerer | 1 | May add 1 additional HP to a number of items equal to ranks in Tinkerer. Each item may only be modified once. | |
| Dedicated | 1 | Gain +1 to a single characteristic. This cannot bring a characteristic above 6. | |
| Improved Armour Master | 1 | When wearing armour with a soak value of 2 or higher, increase defense by 1. | |
| Deadly Accuracy | 1 | When acquired, choose 1 combat skill (gunnery). Add damage equal to ranks in that skill to one hit of a successful attack made using that skill. | |
| Sniper Shot | 1 | Before making a non-thrown ranged attack, as a maneuver increase the weapon’s range by up to 1 band per rank. Upgrade the attack’s difficulty by 1 per range increase |