Threshold | 19 |
Current | 0 |
Threshold | 16 |
Current | 0 |
Ranged | 4 |
Melee | 4 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 0 | ||
Charm (Cun) | 0 | |||
Coercion (Will) | X | 0 | ||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | X | 2 | ||
Medicine (Int) | 0 | |||
Negotiation (Cun) | 0 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | X | 0 | ||
Piloting: Space (Ag) | X | 1 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Int) | X | 0 | ||
Survival (Int) | 0 | |||
Vigilance (Will) | X | 0 | ||
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | 3 | |||
Lightsaber (Ag) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | X | 1 | ||
Ranged: Heavy (Ag) | X | 3 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Verpine Heavy Shatter Rifle |
RangeExtreme |
SkillGunnery |
|
Accurate 4, Knockdown, Pierce 7, Cumbersome 1, +1 setback mechanics check on weapon |
Damage18 |
Critical2 |
|
Underbarrel Flame Projector |
RangeShort |
SkillRanged: Heavy |
|
Burn 5, Blast 2 |
Damage10 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Toughened | 2 | +2 Wound threshold. | |
Jury Rigged | 2 | Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use. | |
Armour Master | 1 | When wearing armour, increase total soak value by 1 | |
Tinkerer | 1 | May add 1 additional HP to a number of items equal to ranks in Tinkerer. Each item may only be modified once. | |
Dedicated | 1 | Gain +1 to a single characteristic. This cannot bring a characteristic above 6. | |
Improved Armour Master | 1 | When wearing armour with a soak value of 2 or higher, increase defense by 1. | |
Deadly Accuracy | 1 | When acquired, choose 1 combat skill (gunnery). Add damage equal to ranks in that skill to one hit of a successful attack made using that skill. | |
Sniper Shot | 1 | Before making a non-thrown ranged attack, as a maneuver increase the weapon’s range by up to 1 band per rank. Upgrade the attack’s difficulty by 1 per range increase |