High-G Training |
2 |
|
When a starship or vehicle being piloted would suffer system strain, may suffer strain up to ranks in High-G Training to prevent an equal amount of system strain. |
Grit |
4 |
|
Gain +1 strain threshold. |
Second Chances |
1 |
|
Once per encounter, choose a number of positive dice equal to ranks in Second Chances and reroll them. |
Full Throttle |
1 |
|
Take a Full Throttle action; make a Hard Piloting check to increase a vehicle’s top speed by 1 for a number of rounds equal to Cunning. |
Skilled Jockey |
2 |
|
Remove 1 Black Die per rank of Skilled Jockey from all Piloting (Planetary) and Piloting (Space) checks the character attempts. |
Dead to Rights |
1 |
|
Spend 1 Destiny Point to add additional damage equal to half Agility (rounded up) to one hit of successful attack made with ship or vehicle-mounted weaponry. |
Improved Dead to Rights |
1 |
|
Spend 1 Destiny Point to add additional damage equal to Agility (rounded up) to one hit of successful attack made with ship or vehicle-mounted weaponry. |
Improved Full Throttle |
1 |
|
Suffer 1 strain to attempt Full throttle as a maneuver and decrease its difficulty to Average |
Master Pilot |
1 |
|
Once per round when piloting a starship, may suffer 2 strain to perform any action as a maneuver. |
Natural Pilot |
1 |
|
Once per session, may re-roll any 1 Piloting (Space) or Gunnery check. |
Defensive Driving |
1 |
|
Increase defense of vehicle or starship being piloted by 1 per rank of Defensive Driving. |
Brilliant Evasion |
1 |
|
Once per encounter may take Brilliant Evasion action; select 1 opponent and make Opposed Piloting (Planetary or Space) check to stop opponent from attacking character for rounds equal to Agility. |
Tricky Target |
1 |
|
Count vehicle or starship piloted as having a silhouette 1 lower when being attacked. |
Rapid Recovery |
1 |
|
When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery. |
Let's Ride |
1 |
|
Once per round, may mount or dismount a vehicle or beast, or enter a cockpit or weapon station on a vehicle, as an incidental. |
Koiogran Turn |
1 |
|
When an opponent has gained the advantage on a starship or vehicle being piloted, may perform a Koiogran Turn maneuver to remove the effects. |
Corellian Sendoff |
1 |
|
Take a Corellian Sendoff action targeting two ships or vehicles at Close range; make a Hard Cool check to cause the targets to suffer a minor collision. |