lightsaber 5 hardpoints.
catch vest(+2 soak or + 1 soak vs kinetic)
Personal Gear
mysterious talisman(found in a cave on Tython)
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Defensive Driving
1
EotE page 134
Any vehicle the character pilots has its defensive rating on all zones increased by one per rank of Defensive Driving.
Parry
1
F&D page 87
When hit by a melee attack suffer 3 strain to reduce damage by 2 plus ranks in parry.
Jump Up
1
F&D page 87
Once per round on the character's turn, the character may stand up from prone or a seated position as an Incidental.
Quick Draw
1
F&D page 87
Once per round, on the character's turn, [they] may draw or holster an easily accessible weapon or item as an incidental, instead of a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver.
Ataru Technique
1
F&D page 87
Force talent. When making a Lightsaber skill check, the character may use Agility instead of Brawn.
Quick Strike
1
F&D page 87
The character adds a boost die per rank of Quick Strike to [their] combat checks made against any target that has not yet acted in the encounter.
Force Powers
Force Rating
1
Power
Move
Description
Many Force users develop the ability to shift objects without physically handling them, moving matter with the power of the mind. When moving items, the default speed is slow and deliberate, not fast enough to illicit injury or accurate enough to allow for fine manipulation.
Upgrade
Effect
Strength
Spend a Force point (◑) to increase the maximum silhouette of objects a character can move by a number equal to the number of Strength upgrades purchased. The user may activate this multiple times, increasing the silhouette of the objects [they] can move by this number each time.
Range
Spend a Force point (◑) to increase the maximum range at which the user can move objects by a number of range bands equal to the number of Range upgrades purchased. The user may activate this multiple times, increasing the range by this number each time. However, remember the user must still spend Force points to activate the power's actual effects.
Control
The user gains the ability to perform fine manipulation of items, allowing [them] to do whatever [they] could normally do with [their] hands to a held item. If this power is used to manipulate something such as a control board, the controls count as an object of silhouette 0.
Control
The user gains the ability to pull objects off secure mountings or from an opponent's grasp.
Control
the Force User can hurl objects to damage targets by making a ranged combat check combined with a move power check, dealing damage equal to 10 times the silhouette.
Background
Motivation
The Cosmic Force: The Character understands on some level that everything that happens, has happened, or will happen in the galaxy is part of the Cosmic Force. The Force guides the galaxy and the individuals within it, and things happen for a reason.
Morality
Galactic Peace: The Galaxy has been torn and shattered by decades of warfare. the character wants nothing more than to see peace restored to the galaxy, and recognizes that concerted efforts must be made to resolve galactic warfare.
Description
Other Notes
Tython - birthplace of the Jedaii, missing republic survey team. disturbance of the force. find the anomaly. prevent unauthorized use of Jedaii relics.
Darth Paralys is villain. Adversary 3(2 reds 1 purple)