Force and Destiny
| Threshold | 22 |
| Current | 4 |
| Threshold | 19 |
| Current | 12 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 3 | |||
| Charm (Pr) | 2 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 2 | |||
| Perception (Cun) | 2 | |||
| Piloting: Planetary (Ag) | 1 | |||
| Piloting: Space (Ag) | 1 | |||
| Resilience (Br) | 3 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 2 | |||
| Brawl (Br) | 3 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 2 | |||
| Melee (Br) | 2 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 2 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 2 | |||
| Knowledge: Xenology (Int) | 0 |
| Inquisitor lightsaber |
RangeEngaged |
SkillLightsaber |
|
| Breach 1, Sunder, Concussive 1, Disorient 1 |
Damage7 |
Critical3 |
|
| Inquisitor lightsaber (dual-blade) |
RangeEngaged |
SkillLightsaber |
|
| Breach 1, Linked 1, Sunder, Unwieldly 2, Concussive 1, Disorient 1 |
Damage7 |
Critical3 |
|
| Inquisitor lightsaber (spin) |
RangeEngaged |
SkillLightsaber |
|
| Breach 1, Defensive 1, Deflection 1, Notes, Sunder, Concussive 1, Disorient 1 |
Damage7 |
Critical3 |
|
| Thunder Strike Gauntlet (Left Hand) |
RangeEngaged |
SkillBrawl |
|
| Concussive 1, Stun 5 |
Damage+3 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Adversary | 1 | n/a | Upgrade the difficulty of any combat check targeting this character one time |
| Parry | 3 | n/a | When struck by a melee attack but before applying Soak, suffer 3 Strain to reduce damage by 5. |
| Reflect | 3 | n/a | When struck by a ranged attack but before applying Soak, suffer 3 Strain to reduce damage by 5. When reflecting a hit that generated or , may hit one target within Short range dealing the same damage as the initial attack, after the original attack is resolved. |
| Saber Throw | 1 | n/a | Make a Lightsaber check against a target within Medium range, adding up to Force rating: spend for attack to succeed and for lightsaber to return to hand. |
| You Left Me For Dead | 1 | n/a | Add two advantage to any checks made against a character (only once per character, and once per session) that was in the previous campaign's party |
| Terrifying Presence | 1 | n/a | All character must make a hard fear check (upgraded once) at the start of any combat against this character |
| Unstoppable | 1 | n/a | Roll a hard resilience check every time this character suffers damage. Every 3 generated success subtracts 1 from the total damage |
| Cluster Bombs | 1 | Josh added | When character is killed, makes an immediate attack with most powerful weapon against enemy who dealt the killing blow. Works regardless o range |
| Upgrade | Effect |
|---|---|
| 2 | Control: take a FL action, make an enhanced power check. The user can spend a force die to jump horizontally in short range. |
| Control | The enhance power can be used as a maneuver |
| 3 | Control: take a FL action, make an enhanced power check. the user can spend a force die to jump vertically and horizontally. |
| 1 | When making an athletics check, you can roll enhance power check as part of the pool. the user may spend a force point to gain a success or an advantage |
| Upgrade | Effect |
|---|---|
| Control 2 | The user can hurl objects as well as pull objects out of others hands or holsters. He can do things with the move power that his hands can normally do. |
| Magnitude 2 |
Spend to increase targets
affected equal to magnitude upgrades purchased. |
| Range 1 |
Spend to increase power’s
range by a number of range bands equal to range upgrades purchased |
| Strength 2 |
Spend to increase
silhouette able to be targeted equal to strength upgrades purchased. |
| Upgrade | Effect |
|---|---|
| Control 1 - 2 |
When making a skill check to determine initiative, the Force user may roll a Foresee power check as part of the
pool. He may spend to gain per point on the check. Affected targets increase their ranged and melee defense by 2 for the first round of combat. |
| Strength 1 |
Spend to pick out specific
details equal to Strength upgrades purchased. |