Threshold | 22 |
Current | 4 |
Threshold | 19 |
Current | 12 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 3 | |||
Charm (Pr) | 2 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 2 | |||
Perception (Cun) | 2 | |||
Piloting: Planetary (Ag) | 1 | |||
Piloting: Space (Ag) | 1 | |||
Resilience (Br) | 3 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | 2 | |||
Brawl (Br) | 3 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 2 | |||
Melee (Br) | 2 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 2 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 2 | |||
Knowledge: Xenology (Int) | 0 |
Inquisitor lightsaber |
RangeEngaged |
SkillLightsaber |
|
Breach 1, Sunder, Concussive 1, Disorient 1 |
Damage7 |
Critical3 |
|
Inquisitor lightsaber (dual-blade) |
RangeEngaged |
SkillLightsaber |
|
Breach 1, Linked 1, Sunder, Unwieldly 2, Concussive 1, Disorient 1 |
Damage7 |
Critical3 |
|
Inquisitor lightsaber (spin) |
RangeEngaged |
SkillLightsaber |
|
Breach 1, Defensive 1, Deflection 1, Notes, Sunder, Concussive 1, Disorient 1 |
Damage7 |
Critical3 |
|
Thunder Strike Gauntlet (Left Hand) |
RangeEngaged |
SkillBrawl |
|
Concussive 1, Stun 5 |
Damage+3 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Adversary | 1 | n/a | Upgrade the difficulty of any combat check targeting this character one time |
Parry | 3 | n/a | When struck by a melee attack but before applying Soak, suffer 3 Strain to reduce damage by 5. |
Reflect | 3 | n/a | When struck by a ranged attack but before applying Soak, suffer 3 Strain to reduce damage by 5. When reflecting a hit that generated or , may hit one target within Short range dealing the same damage as the initial attack, after the original attack is resolved. |
Saber Throw | 1 | n/a | Make a Lightsaber check against a target within Medium range, adding up to Force rating: spend for attack to succeed and for lightsaber to return to hand. |
You Left Me For Dead | 1 | n/a | Add two advantage to any checks made against a character (only once per character, and once per session) that was in the previous campaign's party |
Terrifying Presence | 1 | n/a | All character must make a hard fear check (upgraded once) at the start of any combat against this character |
Unstoppable | 1 | n/a | Roll a hard resilience check every time this character suffers damage. Every 3 generated success subtracts 1 from the total damage |
Cluster Bombs | 1 | Josh added | When character is killed, makes an immediate attack with most powerful weapon against enemy who dealt the killing blow. Works regardless o range |
Upgrade | Effect |
---|---|
2 | Control: take a FL action, make an enhanced power check. The user can spend a force die to jump horizontally in short range. |
Control | The enhance power can be used as a maneuver |
3 | Control: take a FL action, make an enhanced power check. the user can spend a force die to jump vertically and horizontally. |
1 | When making an athletics check, you can roll enhance power check as part of the pool. the user may spend a force point to gain a success or an advantage |
Upgrade | Effect |
---|---|
Control 2 | The user can hurl objects as well as pull objects out of others hands or holsters. He can do things with the move power that his hands can normally do. |
Magnitude 2 |
Spend to increase targets
affected equal to magnitude upgrades purchased. |
Range 1 |
Spend to increase power’s
range by a number of range bands equal to range upgrades purchased |
Strength 2 |
Spend to increase
silhouette able to be targeted equal to strength upgrades purchased. |
Upgrade | Effect |
---|---|
Control 1 - 2 |
When making a skill check to determine initiative, the Force user may roll a Foresee power check as part of the
pool. He may spend to gain per point on the check. Affected targets increase their ranged and melee defense by 2 for the first round of combat. |
Strength 1 |
Spend to pick out specific
details equal to Strength upgrades purchased. |