The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Heal (light side Force user only): Spend 3 to heal a number of wounds equal to Intellect from an engaged living creature (including user).
Harm: Spend 3 to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict.
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Effect
Power
Influence
Description
The most basic form of Influence does not allow the Force user to guide or shape the thoughts of others. [They] can merely strain their mind, inflicting stress and exhaustion. The basic power has one effect that can be triggered multiple times on the same or different targets:
The user spends a Force point (◑) to stress the mind of one living target [they] are engaged with, inflicting 1 strain. The user may activate this multiple times, increasing the strain inflicted by one each time.
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Effect
Power
Sense
Description
Sense's basic power allows the Force user to sense the living Force interacting with the world around [them]. This allows [them] to perceive life and read emotions. The basic power has two ways to spend Force points:
The user may spend a Force point (◑) to sense all living things within short range of [themself] (including animals and sentient beings). The user may not activate this multiple times.
The user may spend a Force point (◑) to sense the current emotional state of one living target with whom [they] are engaged. The user may not activate this multiple times.
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Effect
Background
Desire for understanding - wants to know what the power