Special Abilities |
1 |
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Shistavanens begin the game with one rank in either Brawl or Survival. They still may not train Brawl or Survival above rank 2 during character creation. |
Hunter's Instincts |
1 |
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When making a check for initiative, a Shistavanen may make a Survival check instead of a Discipline or Cool check. |
Code Breaker |
2 |
|
The character removes a setback dice per rank of Codebreaker from their attempts to break codes or decrypt communications. In addition, the character decreases the difficulty of [their] Computers or Intellect checks made to break codes or decrypt communications by one (this does not increase with additional ranks of Codebreaker). |
Grit |
3 |
|
Gain +1 strain threshold. |
Cunning Persona |
2 |
|
The character may suffer two strain to make a Charm check using Cunning instead of Presence. |
Well Rounded |
2 |
|
The character chooses any two skills. They permanently become career skills. |
Toughened |
2 |
|
The character increases their wound threshold by two per rank of Toughened. |
Convincing Demeanor |
2 |
|
The character removes a setback dice per rank of Convincing Demeanor from their Deception and Skulduggery checks. |
Analyze Data |
1 |
|
Once per session, after capturing or stealing data about an opponent, the character may perform the Analyze Data action to make an Average difficulty Knowledge (Warfare) check to determine its value. If successful, once before the end of the session the character may add an automatic success results equal to their ranks in Knowledge (Warfare) to one check related to that captured data. The GM has the final say on what checks are related to the data. |
Creative Killer |
1 |
|
The character reduces the critical rating of all improvised weapons they're wielding by 2 (to a minimum of 1). |
Durable |
1 |
|
The character may reduce a Critical Injury result [they] suffer by 10 per rank of Durable, to a minimum of one. |
Bypass Security |
1 |
|
The character removes a setback die per rank of Bypass Security from [their] Skulduggery and Computers skill checks made to disable a security device or open a locked door. |
A Step Ahead |
1 |
|
Once per session, the character may suffer two strain in order to count [their] Cunning as one higher than normal for the remainder of the encounter. |
Dedication |
1 |
|
Each rank permanently increases a single characteristic of the player's choice by one point. This cannot bring a characteristic above six. |
Inside Person |
1 |
|
Once per session, the character may spend a Destiny Point to establish [they] have previously been undercover gathering information in an identified enemy base or large vehicle. For the remainder of the session, add automatic two advantage results to checks [they] or [their] allies make that are associated with that locations (such as checks to attack it or social skill checks targeting personnel in it). |
Natural Charmer |
1 |
|
Once per game session, the character may reroll any one Charm or Deception check. |
Inside Knowledge |
1 |
|
Once per session, the character may perform the Inside Knowledge action to make a Hard difficulty Skulduggery check while within an enemy facility or vessel. [They] can then find a single personal scale weapon or device [they] previously stashed here with a rarity no greater than [their] Cunning plus 2. Alternatively, [they] can gain a narrative benefit such as knowing the codes to open sealed doors, the location of the commander's office, personality quicks or weaknesses amongst personnel, which security cameras have been deactivated or broken, secret or concealed rooms, or some other equivalent type of information. |