Field Goggles
Climbing Gear
Corellian whiskey
Stimpack (2)
Glow rod (2)
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Toughened
1
The character increases their wound threshold by two per rank of Toughened.
Iron Body
2
The character removes 1 setback dice per rank of Iron Body from their Coordination and Resilience checks. The critical rating of the character's unarmed attacks is reduced by 1 per rank of Iron Body, to a minimum of 1.
Precision Strike
1
When the character inflicts a Critical Injury with a Brawl, Melee, or Lightsaber weapon. they may suffer 1 strain to change the result to any Easy Critical Injury result. Additionally, whenever the character defeats a minion or rival NPC, they may always choose to do so by nonlethal means, even if the environment or exceptional circumstances would normally make that very difficult or impossible.
Force Powers
Force Rating
1
Power
Enhance
Description
This force power allows the user to fill their body with the power of the living force in order to make super-natural leaps and movements.
Upgrade
Effect
Control
Enhance can be used with the Brawl skill.
Basic
When making athletics check, the Force user may roll an enhance power check as part of the pool. May spend 1 force point to gain success of advantage on the check.
Control
Enhance can be used with the Resilience skill.
Background
Prideful martial artist that strives to achieve physical perfection since early age and has recently discoverd his affinity to the Force.
Motivation
Expertise: The character wants to excel in his chosen work or area of expertise, and constantly practices to achieve perfection.
Morality
Morality (50)
(PRIDE) : Pride can be a powerful emotion, and can push a character to impressive feats of personal accomplishment. He strives to be the best and to take pleasure in his skills.
(ARROGANCE) : Pride, among all emotions, is perhaps the easiest to fall to a darker form. Arrogance mirriors price, but satisfaction in one's accomplishments is replaced with contempt for other's fallings. It is not enough to succeed, the character expects others to fail.
Description
Other Notes
Amphibious: May breathe underwater without penalty and never suffer movement penalties when swimming.