Vale by SaltedMando

Species
Human
Career
Bounty Hunter
Specializations
Assassin, Gadgeteer
System
Edge of the Empire

4
Threshold 14
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
4
3
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1 Career.
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 1 Human.
Cool (Pr) 0
Coordination (Ag) 1 10xp.
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 1 Human.
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 1 Career.
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) X 1 Specialisation.
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 1 5xp. (Spec)
Ranged: Heavy (Ag) X 2 Career + Spec.
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

SKZ Sporting Blaster
Range
Long
Skill
Ranged: Heavy
Stun Setting. Hidden: Assembly.
Damage
8
Critical
3
TT24 Holdout Blaster
Range
Medium
Skill
Ranged: Light
Stun setting.
Damage
6
Critical
3

0
215
0
6/12

Weapons & Armor

SKZ Sporting Blaster:
Encumbrance: 3
Hard Points: 4
Rarity: 4
Price: 600
Type: Energy Weapon
Categories: Blaster, Blaster Rifle, Ranged, Rifle
Damage: 8
Range: Long
Critical: ωωωω
Skill: Ranged - Heavy
Qualities: Stun Setting, Hidden: Assembly (See notes).

TT24 Holdout Blaster:
Encumbrance: 1
Hard Points: 1
Rarity: 6
Price: 350
Type: Energy Weapon
Categories: Blaster, Blaster Pistol, Holdout Blaster, Pistol, Ranged
Damage: 6
Range: Medium
Critical: ωωω
Skill: Ranged - Light
Qualities: Stun Setting

Padded Armor:
Rarity: 1
Price: 500
Categories: Resistant
Soak:2

Personal Gear

Earbud Commlink.
Breath Mask (Built into helmet).
Hand Scanner.

Backpack:
1 Increase Encumbrance Threshold by 4 Mod.

Utility belt:
1 Increase Encumbrance Threshold by 1 Mod

Rider Ascension Pistol:
Encumbrance: 1
Rarity: 4
Price: 275
Type: Tools/Electronics
Features:
Average (◆◆) Ranged Light check to fire grappling hook up to medium range. Action to reel in cord.
Average (◆◆) Athletics check to reel in himself and another character.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 1 Gain +1 Strain threshold.
Precise Aim 1 Once per round, may perform precise aim maneuver to reduce target's ranged and melee defense equal to ranks. Suffer strain equal to ranks.
Stalker 1 Gain +1 Boost to stealth and co-ordination per rank.
Dodge 1 May perform dodge incidental to suffer strain = ranks in dodge, add that number of difficulty to enemy check.
Quick Draw 1 Once per round may draw weapon as incidental.
Lethal Blows 1 +10 per rank to crit.
Targeted Blow 1 After successful attack, may spend destiny point to add agility to that damage.
Assassin ^ Gadgeteer v 1
Brace 1 Maneuver to remove setback from environmental.
Toughened 1 Gain +2 Wound Threshold.
Defensive Stance 1 Maneuver to gain strain equal to ranks, increases difficulty of all incoming melee attacks by that number.
Disorient 1 Spend 2 ADVANTAGE on combat check to disorient a target for 1 round.
Jury Rigged 1 Choose 1 weapon/armor/item and give it a permanent improvement while in use.

Background

A semi infamous assassin from Nar Shadda. They keep their identity hidden, often working with groups of bounty hunters to bring in the bounties dead or alive.

Motivation

Reward: Money. They're a fucking bounty hunter. What do you expect?

Infamy: People recognising their 'good deeds' has started to have an effect on the effort they put into bounties. Slowly but surely, jobs are starting to become bigger and riskier.

Obligations

Bounty (1000 cred) - One of the major hutts has placed a bounty on the head of the assassin known as 'Vale'. To be brought in ALIVE.

Secret (5xp)- Someone knows their true identity. Vale will most likely want them dead.

Description

Standing at what you would guess as just below six foot tall, about the only thing you can tell about this person is that they're human, given the shape of their figure and the lack of speech impediments. The helmet that they always wear slightly distorts their voice, making it difficult to tell if they're male or female.

Other Notes

Assembly: Hidden (Custom quality designed by GM based on weapon description)
The weapon can be quickly taken apart/put back together magnetically. This allows it to be hidden on them/stored in the utility belt.
Suffer [] strain to reassemble the weapon as an incidental.
Otherwise, weapon is reassembled as a maneuver. (Given that quickdraw applies for actually drawing it once reassembled.)

JURY RIGGED: Reducing crit on SKZ from 4, to 3.

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