Kog-Soong by GildedKarp

Species
Shistaveanen
Career
Jedi
Specializations
Padawan, Colossus, Soresu Defender, Seer
System
Force and Destiny

11
Threshold 34
Current 0
Threshold 20
Current 0
Ranged 3
Melee 4

Characteristics

5
3
3
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 5
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) X 4
Medicine (Int) 3
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 3
Streetwise (Cun) X 0
Survival (Cun) X 1
Vigilance (Will) X 2
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) X 4
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 2
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Shock Gloves: Stun 6(3+3)
Range
Engaged
Skill
Brawl
Stun Pulse: Stun 3(2+1) 2 remaining stun upgrades
Damage
+0
Critical
5
Shoto Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1. Sunder 1, Vicious 3, Accurate 2, Defensive 1, add 3 (ADV), remove 1 setback,
Damage
10
Critical
1

10
1160
1784
6/17

Weapons & Armor

Lightsaber (4HP)
-Krayt Dragon Pearl (1d,2/3v)
-Custom Grip
-Curved Hilt
-Superior

Jedi Robes
Soak: 2+force rating


Merr-Sonn N57 Armor
Soak:2 ENC:5
HP:5(2/5)
Maneuver-recharge energy weapon or device.
2HP: Portable Plasma Shield
Defensive 3/3, Reflective 0/3

Belaracki war gloves
-Feral Strength 2
-commit 1 force to add 1 to brawn and 1 downgrade to all mental rolls.

Armor from War of Light and shadow.
(Incomplete)
HP: 0
Enc: 7
4 soak
Defense 2
-commit 1 force to add force rating to soak and -10x force rating to suffered crit rolls.

Personal Vibro Saw

Personal Gear

Custom Armor
Backpack (+6 pockets) ENC^8
Comm Link

Toxin Detector (1 enc)
Rope (Climbing Gear)

kaleesh war mask

Small statue.
Book on amulet
3 other books.
2 Pretormin Plastent
-Remove 2 setback dice and downgrades difficulty by 1.

Assets & Resources

Healing Amulet - recover 1 additional wound/strain when healing.
Amulet of the Elders
1 per session, force roll. 2 force pips to remove 2 setbacks on rolls equal to force rating OR some info on upcoming threat.
5 stim packs
1 med aid patch
1 piece of Terentatek tusk.

Critical Injuries & Conditions

Custom Armor
HP:3/4
Soak:3 (1+2)
MeleeDef:1
Duraplast Armor Insert (+2 Soak for 1HP)

Talents

Name Rank Book & Page Description
Parry 6 Suffer 3 strain to reduce melee damage by 2 + Ranks
Durable 3 Reduce crits by 10*Ranks
Supreme Parry 1 If the user did not make a combat check during his previous turn, may suffer 1 Strain to use parry.
Toughened 8 Gain +2 wound threshhold per rank.
Reflect 2 Suffer 3 strain to reduce ranged damage by 2 + Ranks
Feral Strength (War Gloves) 2 The character adds 1 damage per rank of Feral Strength to one hit of [their] successful Brawl and Melee attacks.
Heroic Fortitude 1 May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter.
Grit 7 Gain +1 strain threshold per rank.
Sense Danger 2 Once per rank, remove 2 SETBACK from any 1 check.
Uncanny Reactions 1 Add 1 BOOST per rank in Uncanny Reactions to all Vigilance checks.
Keen Eyed 1 Remove 1 SETBACK per rank of Keen Eyed from Perception and Vigilance checks.
Rapid Reaction 2 Suffer strain equal to ranks to add SUCCESS to Initiative checks.

Force Powers

Force Rating
5
Power
Heal/Harm
Description
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Heal: Spend L/D to heal number of wounds equal to Intellect from an engaged living creature (including user).
Harm: Spend L/D to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict.
Upgrade Effect
MAGNITUDE 3 Spend 2 (L/D) to affect 1 additional target within range per rank of Magnitude.
STRENGTH 2 Heal: Spend (L/D) to increase wounds healed by 1 per rank of Strength upgrades purchased.
Harm: Spend (L/D) to increase wounds inflicted by 1 per rank of Strength upgrades purchased.
CONTROL Medicine Heal: Spend L/D to remove one status effect from target. Heal additional wounds equal to ranks in medicine.
Harm: The user may spend (D) to heal wounds equal to wounds inflicted on target. Deal additional wounds equal to ranks in medicine. Healed character gains 1 Conflict.
RANGE 1 Spend (L/D) to increase powers range by range bands equal to upgrades purchased.
CONTROL Critical Heal: Also make a Hard (3p) Medicine check to heal 1 critical injury.
Harm: Also make an opposed Medicine check vs. Resilience to inflict 1 Critical Injury (roll crit +10 per 2ADV)
Power
Talk with Trees
Description
Use Force Sense with trees as a proxy. Medium range.
Upgrade Effect
Power
Gand Findsman Ritual
Description
It ain't that
Upgrade Effect
A bad idea. You don't know what you're doing. Do not attempt.
Or do. I'm not your boss.

Background

Motivation

Morality

Camaraderie/Conformity - - - - - - - - - - - PARAGON! - - - - - - - - - - - -
51, -8
43, +5
48, +5
53, +3
56, +10
66, +6
72, +8
80! - - - - - - +1 Strain! - - - - - -\
-6
74, +6
80. +5
85



Description

Other Notes

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