Threshold | 11 |
Current | 0 |
Threshold | 13 |
Current | 3 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 0 | |||
Charm (Pr) | X | 0 | ||
Coercion (Will) | X | 1 | ||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 1 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 0 | ||
Vigilance (Will) | X | 2 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 1 | |||
Knowledge: Lore (Int) | X | 1 | ||
Knowledge: Outer Rim (Int) | X | 0 | ||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Uncanny Reactions | 2 | Add □ per rank of Uncanny Reactions to all Vigilance checks. | |
Forewarning | 1 | Perform the Forewarning action. All allies within medium range increase defense by character’s Force rating until they act in the encounter. |
Upgrade | Effect |
---|---|
Upgrade | Effect |
---|---|
Magnitude 1 |
Spend FP to increase targets
affected equal to Magnitude upgrades purchased. |
Range 1 |
Spend FP to increase power's
range by a number of range bands equal to Range upgrades purchased. |
Control 1 |
The Force user may make an opposed Discipline vs. Discipline check
combined with an Influence power check If the user spends FP and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for l round or 5 minutes. |
Control 2 |
When making a Coercion, Charm, Deception, Leadership, or Negotiation check, the Force user may roll an Influence
power check as part of his dice pool He may spend 3 to gain # o rO (user’s choice) on the check. |
Strength |
When stressing the mind of a
target, the character inflicts 2 strain. |