"Breaker" Heavy Hydrospanner:
ENC: 3
HP: 0
$: 250
Automatic Advantage on Mechanics checks.
1x Multi-Goo Gun Refill Pack
ENC: 0
$: 20
Adverse Elements Jacked:
Soak: 2
Characters with this gear may ignore a setback die imposed by the environment in which they find themselves. The gear must be appropriate for the environment at hand.
Skill: Lightsaber (Brawn)
Damage: 6 (base)
Critical: 2
Range: Engaged
Encumbrance: 0 (counts as cybernetic limb upgrade – not carried)
Hard Points: 2 (may be increased based on chassis)
Price/Rarity: 10,000 credits / Rarity 8 (not sold on market)
Special Qualities:
Breach 1
Sunder
Defensive 1
Unwieldy 2
Linked 1 (if upgraded with dual emitter hardware)
*Built-In (cannot be disarmed or dropped unless limb is removed)
Special Kyber Crystal –
“Shard of Vornax”
A volatile crystal that burns with a fractured, electric-orange hue. Said to have formed in a collapsed volcanic fault, exposed to ancient reactor residue and latent Force echoes.
When installed:
Base Damage: +1 (total becomes 7)
Critical: +1 (becomes 3)
Gain the following qualities:
Burn 2 (Ignites organic material, sears armor – 2 damage per round until extinguished)
Vicious 2 (Critical injuries are more deadly – add +20 to Critical Injury rolls)
Unstable Energy Surge: When a Triumph is rolled on an attack check, you may immediately cause a second Burn effect to ignite on a second engaged target (friend or foe) as uncontrolled plasma arcs outward.
Critical Injuries & Conditions
From Matty:
Arcona's Cloak: Sunbleached blue - Pass a daunting resiliency check when wearing
Shoto Lightaber:
Breach 1, Sunder, Accurate 1
Modded Shoto Lightsaber: Breach 1, Sunder, Accurate 1, Modded - Maneuver to extend or retract
Talents
Name
Rank
Book & Page
Description
Let's Ride
1
Once per round, mount/dismount vehicle/beast, enter cockpit/weapon station as incidental
Skilled Jockey
2
Remove (BLACK) per rank from Piloting (Planetary/Space)
Galaxy Mapper
2
Remove (BLACK) per rank from Astrogation. 1/2 time
Enduring
1
+1 Soak
Full Throttle
1
Take Full Throttle action (HARD) Piloting check to increase top speed by 1 for rounds equal to Cunning
Grit
1
+1 Strain
Natural Pilot
1
Once per session, may re-roll any 1 Piloting (Space) or Gunnery check.
Tricky Target
1
Count vehicle or starship piloted as having a silhouette 1 lower when being attacked.
Toughened
1
+2 Wounds
Dedication
1
+1 AGILITY
Force Powers
Force Rating
1
Power
Manipulate
Description
The Force user shapes machine components on a molecular level, allowing him to mend damaged mechanical systems.
The Force user may spend B/W to cause one vehicle or starship he is engaged with to recover one system strain. The user may activate this multiple times.
Upgrade
Effect
Control 1
Ongoing effect: Commit FORCE DIE
One damaged weapon or item counts as being undamaged.
Control 2
Ongoing effect: Commit FORCE DIE
Increase the system strain threshold of vehicle or starship at engaged range by 3 per committed.
Strength 1
When using this power, spend B/W to cause targets to recover 1 additional strain or system strain, or heal 1 additional wound for every Strength upgrade purchased.
Control 3
Spend W/B to heal a number of wounds equal to intellect to engaged droid.
Control 4
Mechanics checks, roll Manipulate power check as part of the pool. Spend B/W to gain Success or Advantage to check.
Power
Basic Force Heal
Description
Upgrade
Effect
+3 Wounds per party member when in engaged range. 1 per encounter
Power
Move
Description
Move small objects via power of the Force
Upgrade
Effect
Basic Power
Spend WHITE to move 1 object of silhouette 0 within short range.
Range 1-2
Spend WHITE to increase powers range. (Long)
Strength 1
Spend WHITE to increase silhouette able to target. (1)
Background
Motivation
Obligations
14: Unfiinished Business:
Be better than/beat Training Droid #B1ON3
Special Abilities: Droids do not need to eat, sleep, or breathe, and are unaffected by toxins and poisons. Droids have a cybernetic implant cap of 6 instead of their Brawn rating. In addition, after selecting a career, a droid Player Character may train one rank each in six of the eight career skills (instead of the usual four)
Inorganic: Since droids are inorganic, they do not gain the benefits of recovering with a bacta tank, a stimpack, or Medicine skill checks. Droids do recover naturally by resting, as their systems attempt self-repairs. If self-repair is not adequately effective, a droid needs to be tended to with a Mechanics check, using the same difficulties and results as Medicine checks for organic beings. Emergency repair patches can be used to repair damage, just like stimpacks can be used on organic beings. Due to their resilient metallic construction, droids start the game with one rank in the Enduring talent.
Mechanical Being:
Droids cannot become Force-sensitive nor acquire a Force rating by any means. Droids cannot use Force powers and also cannot be affected by mind-altering Force powers.