|
Dedication |
1 |
Core 134 |
Each rank permanently increases a single characteristic of the player’s choice by one point. This cannot bring a characteristic above six. (Agility 1) |
|
Enduring |
1 |
Core 135 |
Character gains + 1 soak value per rank of Enduring. |
|
Master Doctor |
1 |
Core 138 |
Once per round, the character may suffer two strain to decrease the difficulty of his next Medicine check by one to a minimum of Easy (♦). |
|
Stim Application |
1 |
Core 143 |
The character may take the Stim Application action. To perform this action, he must have access to drugs, a medpac, or stimpacks. He makes a Average (♦♦) Medicine check. If successful, one ally he is engaged with (including himself) increases one characteristic of the character’s choice by one for the remainder of the encounter, and suffers four strain. A single character’s individual characteristics may each only be increased once by Stim Application during an encounter. |
|
Stim Application, Improved |
1 |
Core 143 |
As an incidental, when performing the Stim Application action, the character may increase the difficulty of the Medicine check to Hard (♦♦♦) as an incidental. If he does so, the target of the action suffers one strain instead of four. |
|
Stim Application, Supreme |
1 |
Core 143 |
When performing the Stim Application action, each Triumph may be spent to increase an additional characteristic by one. |
|
Surgeon |
2 |
Core 144 |
When making a Medicine check to help a character heal wounds, the target heals one additional wound per rank of Surgeon. |