Edge of the Empire
| Threshold | 18 |
| Current | 11 |
| Threshold | 16 |
| Current | 11 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 1 | |||
| Athletics (Br) | 2 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 3 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 3 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 3 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 1 | |||
| Piloting: Planetary (Ag) | 3 | |||
| Piloting: Space (Ag) | 1 | |||
| Resilience (Br) | 2 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 2 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 1 | |||
| Vigilance (Will) | 1 | |||
| Brawl (Br) | 3 | |||
| Gunnery (Ag) | 3 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 2 | |||
| Ranged: Heavy (Ag) | 3 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 2 | |||
| Knowledge: Underworld (Int) | 2 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| VX Sidewinder Repeating Blaster (Wendy) |
RangeLong |
SkillGunnery |
|
| Auto-fire, Cumbersome 5, Pierce 1, Vicious 1 |
Damage12 |
Critical3 |
|
| Heavy Frag Grenade |
RangeShort |
SkillRanged: Light |
|
| Blast 7, Limited Ammo 1, Cumbersome 2 |
Damage9 |
Critical4 |
|
| Blast Knuckles |
RangeEngaged |
SkillBrawl |
|
| Inaccurate 1 |
Damage+4 |
Critical4 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Intuitive Navigation | Duros may add advantage to all Astrogation checks they make. | ||
| Fearsome | When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, hard difficulty. | ||
| Durable | May reduce any Critical Injury suffered by 10. | ||
| Spare Clip | Cannot run out of ammo due to Despair. | ||
| Heroic Resilience | Immediately after being hit by an attack but before suffering damage, spend 1 Destiny Point to increase soak by ranks in Resilience. | ||
| Heavy Hitter | Once per session, spend Triumph on a successful Ranged (Heavy) or Gunnery check to add the Breach 1 quality to the attack. | ||
| Deadly Accuracy | Add damage equal to ranks in Ranged (Heavy) to one hit of a successful attack using that skill. | ||
| Lethal Blows | Add +10 to any Critical Injury results inflicted on opponents. | ||
| True Aim | Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once. |