Specializations
Ataru Striker
System

Edge of the Empire
Characteristics
Skills

| Skill |
Career? |
Rank |
Roll |
Adj. |
| Astrogation (Int) |
|
0 |
|
|
| Athletics (Br) |
X |
1 |
|
|
| Charm (Pr) |
|
0 |
|
|
| Coercion (Will) |
|
0 |
|
|
| Computers (Int) |
|
0 |
|
|
| Cool (Pr) |
|
0 |
|
|
| Coordination (Ag) |
X |
1 |
|
|
| Deception (Cun) |
|
0 |
|
|
| Discipline (Will) |
|
0 |
|
|
| Leadership (Pr) |
|
0 |
|
|
| Mechanics (Int) |
|
0 |
|
|
| Medicine (Int) |
|
0 |
|
|
| Negotiation (Pr) |
|
0 |
|
|
| Perception (Cun) |
X |
1 |
|
|
| Piloting: Planetary (Ag) |
X |
1 |
|
|
| Piloting: Space (Ag) |
X |
0 |
|
|
| Resilience (Br) |
|
0 |
|
|
| Skulduggery (Cun) |
|
0 |
|
|
| Stealth (Ag) |
|
0 |
|
|
| Streetwise (Cun) |
|
0 |
|
|
| Survival (Cun) |
X |
1 |
|
|
| Vigilance (Will) |
X |
2 |
|
|
| Brawl (Br) |
|
0 |
|
|
| Gunnery (Ag) |
|
0 |
|
|
| Lightsaber (Br) |
X |
0 |
|
|
| Melee (Br) |
|
0 |
|
|
| Ranged: Light (Ag) |
|
0 |
|
|
| Ranged: Heavy (Ag) |
X |
2 |
|
|
| Knowledge: Core Worlds (Int) |
|
0 |
|
|
| Knowledge: Education (Int) |
|
0 |
|
|
| Knowledge: Lore (Int) |
|
0 |
|
|
| Knowledge: Outer Rim (Int) |
|
0 |
|
|
| Knowledge: Underworld (Int) |
|
0 |
|
|
| Knowledge: Warfare (Int) |
|
0 |
|
|
| Knowledge: Xenology (Int) |
X |
0 |
|
|
Attacks
|
Heavy blaster rifle |
Range
Long |
Skill
Ranged: Heavy |
|
|
|
Damage
10 |
Critical
3 adv |
Weapons & Armor
Heavy blaster rifle
Critical Injuries & Conditions
Talents
| Name |
Rank |
Book & Page |
Description |
|
Jump Up |
1 |
|
Once per round may stand up as a free action |
|
Parry |
1 |
|
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus Parry ranks |
|
Quick Draw |
1 |
|
Draw weapon as a free action once per round |
|
Quick Strike |
1 |
|
Add blue per quick strike ranks for targets that have not acted in an encounter |
|
Dodge |
1 |
|
When targeted by combat, can suffer strain no greater than dodge ranks to upgrade the difficultly of the check by that number |
Force Powers
Power
Move
Description
Move small objects via the power of the force
| Upgrade |
Effect |
|
Strength |
Spend force to increase max silhouette equal to ranks |
|
Control: Pull |
Pull objects out of secure mountings or out of an opponent's grasp |
|
Basic Power |
Spend force to move one object of silhouette 0 within short range up to maximum range |
|
Magnitude 1 |
Spend force to increase targets affected equal to ranks |
|
Range |
Spend force to increase power's range by number of range bands equal to range ranks |
|
Control: Hurl |
Hurl objects by making a ranged combat check combined with a move power check, dealing damage equal to 10 times silhouette |