Force and Destiny
| Threshold | 13 |
| Current | 0 |
| Threshold | 12 |
| Current | 2 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 1 | ||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | X | 2 | ||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 1 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 0 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 0 | ||
| Skulduggery (Cun) | X | 2 | ||
| Stealth (Ag) | X | 0 | ||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Cun) | X | 2 | ||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | X | 0 | ||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Training Lightsaber |
RangeEngaged |
SkillLightsaber |
|
| Stun Damage |
Damage6 |
Critical |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Resilient Metabolism | Nexus of Power | Devaronian species: Add 1 Success to Resilience Checks | |
| Conditioned 1 | F&D | Remove Setback per Rank from Athletics, Coordination. Reduce Damage from falling by Ranks. | |
| Street Smarts 1 | F&D | Remove Setback per Rank from Streetwise and Knowledge (Underworld) | |
| Shien Technique | F&D | Use Cunning instead of Brawn on Lightsaber checks | |
| Parry 1 | F&D | 3 Strain to reduce damage by 2 + Ranks from melee attacks (10XP) | |
| Reflect 2 | F&D | 3 Strain to reduce damage by 2 + Ranks from ranged attacks (5XP, 10XP) | |
| Improved Reflect | F&D | When using Reflect on a hit that generated Despair/3 Threat may hit one target in medium range with same damage as initial hit | |
| Side Step 1 | F&D | Maneuver: Strain in Ranks to upgrade difficulty by Stain of all ranged attacks until beginning of next turn |
| Upgrade | Effect |
|---|---|
| Control | Ongoing Effect: Commit FD. Once per round, attack targeting user upgrades difficulty of pool once |
| Duration | Ongoing Effect may be triggered one additional time per round |
| Strength | Ongoing Effect upgrades the pool twice instead of once |
| Basic | FP to sense life in short range; FP sense emotional state of engaged being (5XP Mentor) |