Age of Rebellion
| Threshold | 12 |
| Current | 7 |
| Threshold | 11 |
| Current | 2 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | +B | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | X | 0 | ||
| Piloting: Space (Ag) | X | 1 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 1 | ||
| Stealth (Ag) | X | 1 | +B | |
| Streetwise (Cun) | X | 0 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 0 | ||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | X | 2 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| CryoBan Projector |
RangeShort |
SkillRanged: Heavy |
|
| Blast 6, Cumbersome 3, Vicious 2 |
Damage6 |
Critical2 |
|
| Garrote |
RangeEngaged |
SkillBrawl |
|
| Stun Setting |
Damage- |
Critical- |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| DuraSteel Plating | 1 | Receive the talent “Enduring.”(+1 Soak) | |
| Mechanical Being | 1 | Do not need to eat, sleep, or breathe and ignore effects of toxins or vacuum. Have a cybernetic implant cap of 6. Gear of 1 encumbrance or less may be built-in, ignoring encumbrance threshold. May not become Force-sensitive, and when being targeted by Force Powers, cause the check to automatically fail. When healing, replace stimpacks with emergency repair patches, Medicine with Mechanics, and bacta tanks with oil baths. | |
| Stalker | 1 | reSpecialized | Add Boost per rank of Stalker to Stealth and Coordination checks |
| Lethal Blows | 1 | reSpecialized | Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents |
| No Witnesses | 1 | reSpecialized | Once per encounter, after incapacitating an enemy, make a Hard Stealth Check. On success, they are undetected as the attacker. May spend Advantage to move one range band per Advantage spent, and may spend Triumph to escape the scene completely. |