Griff by NONCORPOREAL

Species
Duros
Career
Technician
Specializations
Outlaw Technician
System
Edge of the Empire

5
Threshold 16
Current
Threshold 16
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
3
4
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 3
Medicine (Int) 1
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) X 0
Vigilance (Will) X 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Cun) 0
Melee (Br) 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Sleepy Pew Pew KO-2 heavy stun pistol
Range
Medium
Skill
Ranged: Light
STUN DAMAGE, +1 BOOST, +1 ADVANTAGE, +2 PIERCE.
Damage
8-12
Critical
0

325
20878

Weapons & Armor

KO-2 HEAVY STUN PISTOL
SKILL RANGED LIGHT
DAMAGE 8-12
CRIT N/A
RANGE MEDIUM
ENCUMBRANCE 2
HARD POINTS 3
PRICE 650
RARITY 5
SPECIAL STUN DAMAGE

■ (HP/1) BLASTER ARTICULATING MODULE: DAMAGE +1, ADD +1 SETBACK TO CHECKS.
• +2 DAMAGE. • +2 PIERCE.

■ (HP/2) CUSTOM GRIP: REMOVE +1 SETBACK DIE. ACCURATE +1.

■ (HP/3) SUPERIOR WEAPON CUSTOMIZATION: GENERATES +1 AUTOMATIC ADVANTAGE, AND +1 BASE DAMAGE.

■ (HP/ TINKERER) COMPONENTIZATION: ALLOWS WEAPON TO BE BROKEN DOWN INTO PIECES AND DISGUISED AS OTHER ITEMS. FORMIDABLE (5) MECHANICS OR SKULDUGGERY CHECK TO DEDUCE THE ITEMS ARE WEAPONS PARTS.

Personal Gear

CORELLIAN ARMS "STORM" CHARGE SUIT + SHOCK GLOVES + SHOCK BOOTS (INTEGRATED)
DEFENSE 0
CRIT +5
SOAK 2
ENCUMBRANCE 3, 0-WORN
HP 1 (GLOVES)
DAMAGE SPECIAL (BOOTS/GLOVES) Disorient 3, Stun 3
IMPERVIOUS TO STUN DAMAGE + CHARGE.
VULNERABLE TO ION AND PLASMA ENERGY.

WHEN A CLOSE/MELEE OPPONENT GETS A DESPAIR RESULT THEY ARE HIT BY AN ATTACK DEALING 8 STRAIN. IF THE ATTACK GENERATES 2 DISADVANTAGE RESULTS, THE ATTACKER IS DISORIENTED FOR 1 ROUND.

Assets & Resources

ASCENSION GUN: Base Modifier: Make an Easy (1 difficulty) Ranged (Light) or Coordination check to fire the grappling hook onto an object up to medium range. As an action, can reel in the cord to pull themselves to the surface (1 range band per round).

• Mod Options: 1x "Add 1 boost dice to checks to fire the ascension gun.", 1x "Increase ascension speed by 1 range band per round."

Critical Injuries & Conditions

DUROS MAY ADD ONE ADVANTAGE TO ALL ASTROGATION CHECKS THEY MAKE.

DURO WOUND THRESHOLD IS 11 + BRAWN + 2 FROM TOUGHENED RANK 1.

DURO STRAIN THRESHOLD IS 10 + WILLPOWER + 1 GRIT + 2 FROM CORELLIAN ARMS "STORM" CHARGE SUIT.

UTILITY ARM MAY ADD QUICK DRAW ABILITY OR +1 BOOST TO MECHANICS.

MECHANICS BOOST CONDITIONS:
KATO'S ASSISTANCE +1B
KATO'S GOO GUN +1A?
INVENTOR +1B
UTILITY ARM +1B
BLASTER ARTICULATING MODULE +1B

Talents

Name Rank Book & Page Description
UTINNI! 1 5XP 2/20 THE CHARACTER REMOVES SETBACK DIE EQUAL TO THE CHARACTER'S RANKS IN UTINNI! FROM CHECKS MADE TO FIND OR SCAVENGE ITEMS OR GEAR. THESE CHECKS COULD INCLUDE NEGOTIATION, PERCEPTION, OR OTHER CHECKS DEPENDING ON CIRCUMSTANCES AND THE GM'S DISCRETION. SUCH SKILL CHECKS TAKE HALF THEIR NORMAL TIME (THIS DOES NOT DECREASE WITH MULTIPLE RANKS OF UTINNI).
SPEAKS BINARY 1 5XP 3/20 THE CHARACTER GRANTS BOOST DIE PER RANK OF SPEAKS BINARY TO ANY TASK HE DIRECTS A NON-PLAYER DROID TO PERFORM.
TOUGHENED 1 10XP 8/20 THE CHARACTER INCREASES HIS WOUND THRESHOLD BY TWO PER RANK OF TOUGHENED.
UTILITY BELT 15XP 9/20 THE CHARACTER MAY SPEND ONE DESTINY POINT TO PERFORM A UTILITY BELT INCIDENTAL TO PRODUCE A PREVIOUSLY UNDOCUMENTED - BUT ESSENTIAL - SMALL TOOL FROM HIS UILITY BELT, SATCHEL, OR POCKETS, WITH A RARITY NO GREATER THAN (4). THIS CANNOT BE A WEAPON UNLESS THE WEAPON HAS THE LIMITED AMMO 1 QUALITY.
INVENTOR 1 25XP 15/20 WHEN CONSTRUCTING NEW ITEMS OR MODIFYING EXISTING ATTACHMENTS, THE CHARACTER MAY CHOOSE TO ADD BOOST DIE OR REMOVE SETBACK DIE FROM THE CHECK PER RANK OF INVENTOR.
JURY RIGGED 1 20XP 13/20 THE CHARACTER CHOOSES ONE PERSONAL WEAPON OR PIECE OF ARMOR PER RANK OF JURY RIGGED. HE MAY INCREASE THE DAMAGE OF THE WEAPON BY ONE; DECREASE THE ADVANTAGE COST ON IT'S CRITICAL, OR ANY SINGLE OTHER EFFECT BY ONE TO A MINIMUM OF ONE; OR INCREASE ARMOR'S RANGED OR MELEE DEFENSE BY ONE. ALTERNATIVELY, HE CAN DECREASE THE ENCUMBRANCE OF THE ITEM BY TWO TO A MINIMUM OF ONE. THE BONUS ONLY APPLIES SO LONG AS THE CHARACTER IS USING THE ITEM. IF THE ITEM IS EVER LOST OR DESTROYED, THE CHARACTER MAY APPLY JURY RIGGED TO A NEW PERSONAL WEAPON OR PIECE OF ARMOR.
TINKERER 1 5XP 4/20 THE CHARACTER CHOOSES ONE PIECE OF EQUIPMENT AND INCREASES IT'S NUMBER OF HARD POINTS BY ONE. HE CAN ONLY DO THIS ONCE PER PIECE OF EQUIPMENT, BUT CAN MODIFY A NUMBER OF PIECES OF EQUIPMENT EQUAL TO HIS RANKS IN TINKERER.
GRIT 1 10XP 6/20 GAIN +1 WOUND THRESHOLD.
SIDE STEP 1 10/20 ONCE PER ROUND
SPEAKS BINARY 2 1
DEDICATION AGILITY 1

Background

Griff is a lone captain in the charge of a small relay and trading outpost in service of the Galactic Empire stationed on Lah’mu, a ringed planet in the Raioballo sector. Far from any major Hyperspace routes Lah’mu is a difficult system to access.

Motivation

Obligations

Description

Other Notes

SLEEPY PEW PEW KO-2 HEAVY STUN 650
HEAVY CLOTHING 25
EXPLORER'S KNIFE 100

ARDOS DISK

AQUALISH'S SE-14C BLASTER PISTOL
5 STORMTROOPER UTILITY BELTS
5 RELOADS
5 RATION PACKS
5 CANTEENS
OUTLAW TECH TOOLS
SABACC DECK 40
RESTRAINING BOLTS X2 - 35
CAMO NETTING ROLL 100
BINDERS 25
MEDICAL BACKPACK FOUND 450
PHYSICIANS KIT FOUND
PADDED ARMOR GIFTED/NABAT + 2 SOAK
1 STUN GRENADE GIFTED/NABAT


Corellian Arms "Storm" Charge Suit: The "Storm" suit is essentially padded armour lined with fabrics which are resistant to electrical energy. When switched on, it is able to channel the electrical energy into an enemy which comes into direct contact with the suit
If an attacker using melee gets a despair result, they are hit by an attack dealing 8 damage to strain. If the attack generates 2 disadvantage results, attacker is disoriented for 1 round.
Counts as being equipped with Shock Gloves.

Defense Soak Price Encum HP Rarity
0 2 2000 3 0 6

SHOCK GLOVES These gloves provide an individual the ability to stun and disable an opponent at close range.
Skill Dam Crit Range Encum HP Price Rarity Special
Brawl +0 5 Engaged 0 1 300 2 Stun 3


SHOCK BOOTS Common among criminals, this specialty weapon allows for a kick to hit with a bit more power thanks to the electrical circuitry that activates with the impact.
Do not require hands to wield. Add 1 setback dice to Perception checks to notice that the boots are a weapon.
Skill Dam Crit Range Encum HP Price Rarity Special
Brawl +0 5 Engaged 2 0 1250 5 Disorient 3, Stun 3


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