Alexansdr Dimitri by GrandAdmiralThrawn21

Species
Gank
Career
Technician
Specializations
Cyber Tech
System
Edge of the Empire

2
Threshold 16
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Characteristics

2
2
4
2
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 2
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 1
Computers (Int) X 3
Cool (Pr) 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 3
Medicine (Int) X 3
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 3
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

H-7 "Equalizer" Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun setting, Superior
Damage
7
Critical
2

0
260
2515
4/7

Weapons & Armor

H-7 "Equalizer" Blaster Pistol Dam: 7 Crit: 2 Range: (Medium) encum: 2 HP: 3


Deflective Armor (Being Built)

Personal Gear

Cybernetic Brain Implant (A cybernetic brain implant provides +1 Intellect and includes a comlink and computer access link.)

Neuro-Saav Cyborg/Droid Interface (Must be used in conjunction with a cybernetic brain implant. It allows a properly equipped cyborg to connect directly to a droid's communications port, letting it communicate with the droid and access its memories and any stored information. When attempting to access information that a hostile droid does not wish to reveal, it also allows the cyborg to upgrade the ability of all its Computers checks once)

Neural Recorder (Neural recorders allow the user to make an Easy Discipline check to recall any information experienced while the recorder was running. Information
gained from this check is highly detailed, and is generally comparable in quality to the recording a standard holorecorder would make. The installation of a neural recorder usually includes a small connection port elsewhere on the user's body-typically the palm. A character with a neural recorder can copy information recorded by the implant to a more common type of external storage device using this connection)

Biofeedback Regulator (A biofeedback regulator increases the character's
cybernetic implant cap by two. A biofeedback regulator does not count toward the character's cybernetic implant cap. Biofeedback regulators cannot be
installed on droids. and a character can only have a single biofeedback regulator cybernetic installed)


Slicer Gear encum: 2

Imperial Army Backpack:
Tool Kit encum: 4
Physician's Kit encum: 2

Cybernetic Appendage x2 (Being Built)

Cybernetic Implant (Mechanics, Being Built)

Assets & Resources

Cybernetic Implant Cap: 3/8

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Cyberneticist 1 Remove SD per rank of Cyberneticist from checks to build, repair, and install cybernetic implants. Cybernetics cost 50% less.
More Machine Than Man 1 Increase cybernetic implant cap by 1 per rank of More Machine Than Man
Toughened 2 Gain +2 Wound Threshold
Eye For Detail 1 After making a Mechanics or Computers check, may suffer Strain up to ranks in Eve For Detail to convert that many SU into AD
Overcharge 1 Once per encounter, may take the Overcharge action; make a (Hard) Mechanics check. On a success, one installed cybernetic provides one additional benefit. On DE, overcharged cybernetic shorts out.
Energy Transfer 1 May suffer 1 Strain to perform the Energy Transfer maneuver to power up an unpowered device or replenish exhausted ammunition or an energy weapon.
Improved Overcharge 1 May spend 2 AD or 1 TR from an Overcharge action to immediately take another action.

Background

Motivation

Power

Obligations

Duty-bound - 10 -

Bounty - 10 - Hutt

Description

Other Notes

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