Each rank of Grit increases a character’s strain threshold by one.
Iron Body
1
34 No Disintegrations
The character removes (Setback Dice) per rank of Iron Body from their Coordination and Resilience checks. The critical rating of the character's unarmed attacks is reduced by 1 per rank of Iron Body, to a minimum of 1.
Martial Grace
1
35 No Disintegrations
Once per round, the character may suffer 2 strain to add additional damage equal to her ranks in Coordination to one hit of a successful Brawl combat check
Parry
1
35 No Disintegrations
When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated (but before soak is applied), the character may take a Parry incidental. They suffer 3 strain and reduce the damage dealt by that hit by a number equal to 2 plus their ranks in Parry. This talent may only be used once per hit and when the character is wielding a Melee weapon or Lightsaber.
Precision Strike
1
35 No Disintegrations
When the character inflicts a Critical Injury with a Brawl, Melee, or Lightsaber weapon. they may suffer 1 strain to change the result to any Easy (1 Difficulty Dice) Critical Injury result. Additionally, whenever the character defeats a minion or rival NPC, they may always choose to do so by nonlethal means, even if the environment or exceptional circumstances would normally make that very difficult or impossible.
Quick Draw
1
141 Edge of the Empire
Once per round on the character’s turn, they may draw or holster an easily accessible weapon as an incidental, not a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver.
Uncanny Reactions
1
145 Edge of the Empire
The character adds (Boost Dice) per rank of Uncanny Reactions to all Vigilance checks.
Uncanny Senses
1
145 Edge of the Empire
The character adds (Boost Dice) per rank of Uncanny Senses to all Perception checks.
Force Powers
Force Rating
1
Power
Enhance Basic Power
Description
When making Athletics or other skills earned through Control Talents.
Upgrade
Effect
0
Roll an Enhance Power check as part of the pool Spend (Force) to gain Success or Advantage on the check on select skill
Power
Control: Force Leap (Horizontal)
Description
Take a force Leap Action: Make a Enhance power check
Upgrade
Effect
0
The User may spend (Force) to jump horizontally to any location in short range
Background
Beginnings - The Outsider
Attitude Towards the Force - Duty To Tradition
Reason For Adventure - In it For the Money
Motivation
Relationship - Lover
Ambition - Expertise
Growth - Force Connection