Vyst Yharnam by Cirex22

Species
Human
Career
Smuggler
Specializations
Gunslinger, Death Watch Warrior
System
Edge of the Empire

6
Threshold 14
Current 5
Threshold 12
Current 2
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
3
2
2
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 1
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 0
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) 1
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Paired Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting, Paired, Accurate 1, Aim as Incidental
Damage
7
Critical
3
Paired Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting, Paired, Accurate 1, Aim as Incidental
Damage
7
Critical
3
Blaster Rifle
Range
Long
Skill
Ranged: Light
Stun Setting, Accurate 1
Damage
9
Critical
3
Frag Grenades (0)
Range
Short
Skill
Ranged: Light
Blast 6, Limited Ammo 1
Damage
8
Critical
4
Stun Grenades (2)
Range
Short
Skill
Ranged: Light
Blast 8, Disorient 3, Stun Damage, Limited Ammo 1
Damage
8
Critical

0
325
100
8/12 (7+1+4)

Weapons & Armor

Blaster Pistol, 1Enc (3/3 HP) Electronic Sighting System (Accurate Mod), Paired, Magnetic Weapon Tether|

Blaster Pistol, 1Enc (1/3 HP) Electronic Sighting System (Accurate Mod), Paired, Magnetic Weapon Tether|

Blaster Rifle, 4 Enc (1/4 HP) Electronic Sighting System (Accurate Mod)

Laminate Armor, 2 Soak, 4 Enc (2/3 HP) (0/3 Damage), Integrated Ascension Gear, No Helmet

Personal Gear

Utility Belt Containing:
Comlink, Breath Mask, Stimpacks (7) Spare Ammo Packs (2)

Backpack Containing:
Climbing Gear, Heavy Clothing

Assets & Resources

Critical Injuries & Conditions

50: 2 Diff

Head Ringer: The target increases the difficulty of all Intellect and Cunning Checks by one until the end of the encounter.

Talents

Name Rank Book & Page Description
Quick Strike 1 Fly Casual 31 Add Boost per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
Grit 1 Fly Casual 31 Gain +1 Strain Threshold
Call 'Em 1 Fly Casual 31 Do not add setbacks to combat checks due to the use of the Aim maneuver
Lethal Blows 1 Fly Casual 31 Add +10 per rank of Lethal Blows to any Critical Injury results inflicted upon opponents.
Spitfire 1 Fly Casual 31 After a successful combined check with two Ranged (Light) weapons, additional hits can be allocated to other targets within range of the weapon.
Dedication 1 Fly Casual 31 Gain +1 to a single characteristic (Presence) This cannot bring a characteristic above 6
Improved Quick Draw 1 Fly Casual 31 Twice per round, draw or holster a weapon or accessible item as an incidental.
Dodge 1 Fly Casual 31 When targeted by a combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrades the difficulty of checks by that number.
Enduring [SCAR TALENT] 1 Rise of the Separatists 23 Gain +1 Soak value
Guns Blazing 1 Fly Casual 31 As an incidental, suffer 2 strain to avoid increasing the difficulty of a Ranged (Light) check to attack with two weapons.
Toughened 1 Collapse of the Republic 29 Gain +2 Wound Threshold
Armor Master 1 Collapse of the Republic 29 When wearing Armor, increase Soak value by 1.

Background

Vyst Yharnam is the eldest son of the Mandalorian clan Yharnam. When he was but sixteen years old, his family allied themselves with the Deathwatch. Under Pre Vizla, he felt empowered. They would bring strength back to the Mandalorian people, or so he thought.

When the betrayer Maul killed Pre Vizla in single combat, Yharnam's clan followed him as well. Mandalore was led to ruin when Maul lured Republic forces to attack Mandalore, and after the ensuing battle the clones never left.

In the short time after, many Mandalorian clans allied themselves with the Empire, and Yharnam's was no different: Bowing to the dogs when they could have held their heads high.

He left his armor and family the day they bent the knee, cursing them for their weakness in the face of Imperial injustice towards their people. What had they been fighting for, if not to be free?

Ever since, he's been finding his own way. He might not be so honorable anymore, but he's strong. Besides, at least he's not an Imperial.

Motivation

Status: Vyst wants to elevate his social standing. Once the heir to a strong Mandalorian clan, he now sees himself as a disgrace and seeks to compensate for the loss. Perhaps one day he would return, force the Imperial boot off of the neck of his clan that they might follow him; But for now, he seeks other methods of gaining status and power.

Obligations

Black Dawn Betrayal (5): Vyst, IG-88E, and Kane betrayed their former employers, the lowdown Black Dawn pirate gang. leaving their fleet unauthorized and fleeing under heavy fire.
Family (5): Vyst has deep ties to his family, the Mandalorian clan Yharnam. Nine years ago, they showed weakness and bent their knees to the Empire. He left his armor and the title of Mandalorian behind with his family that day, and has not visited his clan's estate on Phindar since.
Dutybound (5): Honor, Courage, Strength. These mean something to Vyst, and though he no longer acts with noble intentions, he swore to follow the Mandalorian Creed once. Maybe he will again.

Description

He stands at about 5'9" with long blonde hair that stays atop his head in a topknot, with the sides of his head and neck shaved neatly. He sports a small goatee, and wears a dark blue cape.

At his hips in plain view are his blaster pistols, modified for ease of use.

He was once quite good looking, but recent battles have left the left side of his face heavily scarred, with severe burns on his cheek and forehead.

Other Notes

Smuggler Career Skills: Coordination, Deception, Knowledge (Underworld), Perception, Piloting (Space), Skulduggery, Streetwise, Vigilance (Free rank in Deception, Streetwise, Perception, Vigilance)
Gunslinger Career Skills: Coercion, Cool, Knowledge (Outer Rim), Ranged (light) (Free Rank in Ranged (Light), Cool)
Human Free Rank in Non-Career Skills: Charm, Leadership
Starting Human XP: 110
+5 Starting XP: Party Obligation (Betrayal)
+5 Starting XP: Obligation (Family)
+5 Starting XP: Obligation (Dutybound)
=XP Spending Log=
Starting XP: 120
-30 XP Presence 3
-30 XP Agility 3
-30 XP Cunning 3
-30 XP Willpower 3
+100 Bonus XP
-5 XP Quick Strike
-10 XP Grit
-15 XP Call 'Em
-20 XP Lethal Blows
-25 XP Spitfire
-25 XP Dedication (Presence)
10 XP Earned Session 1
-5 XP Quick Draw
15 XP Earned Session 2
-10 XP Improved Quick Draw
-10 XP Ranged (Light) Rank 2
15 XP Gained Session 3
5 XP Gained Session 4
10XP Gained Session 5
15XP Gained Session 6
-15 XP Scar Talent: Enduring
10 XP Gained Session 7
-20 XP Guns Blazing
10 XP Gained Session 8
15 XP Gained Session 9
-20 XP Death Watch Warrior Spec (Career Skills: Coercion, Mechanics, Piloting (Planetary), and Ranged (Light))
-5 Toughened
-10 Armor Master
-5 Coercion Rank 1
-5 Piloting (Space) Rank 1

=Credits Spending Log=
1500 Starting Credits
+1000 Credits: Obligation (Dutybound)
2500 Credits
-800 for two Blaster Pistols
-300 Paired Attachment
-1000 for two Electronic Sighting System Attachments
-200 to mod each ESS attachment with the +1 Accurate Quality
-50 Heavy Clothing
-25 Comlink
-25 Utility Belt
-25 Breath Mask
-50 Climbing Gear
-25 Stimpack
-200 Stimpacks
-400 medical treatment
-100 Spare Ammo Packs







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