E-XD 0 "Zero" by Viperspider

Species
Droid
Career
Smuggler
Specializations
Thief
System
Edge of the Empire

3
Threshold 14
Current 1
Threshold 11
Current 3
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
2
3
4
1
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 2
Cool (Pr) 0
Coordination (Ag) X 1
Deception (Cun) X 2
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 2
Stealth (Ag) X 2
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Light Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
4
Brass Knuckles
Range
Engaged
Skill
Brawl
Disorient 3
Damage
4
Critical
4

0
330
25
2

Weapons & Armor

Light Blaster Pistol
Brass Knuckles

Personal Gear

Emergency Repair Patch (2)
Utility Belt
Slicer Gear
Comlink
Electrobinoculars
Cargo Scanner

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Bypass Security (Passive) 1 EotE Core Rules p.133 Remove [1] setback dice from Skullduggery or Computers skill checks made to disable a security device or open a locked door.
Hidden Storage (Passive) 1 EotE Core Rules p.137 Any large equipment, vehicle, or droid that Zero owns has one or more hidden compartments for smuggling appropriately sized gear. The number of compartments is up to the player, but cannot be enough to hold a total encumberance value of items more than Zero's ranks in Hidden Storage. The size of compartments are proportional to the size of the vehicle or droid in question. Most humanoid droids can only hold items equivalent in size to a one-handed weapon, whereas a silhouette 4 starship could conceal humanoids within its compartments. Any checks to detect these compartments have a Formidable (5 purples) difficulty.
Shortcut (Passive) 1 EotE Core Rules p.142 During a chase, Zero adds [1] boost dice to any checks made to catch or escape an opponent.
Jump Up (Active, Incidental) 1 EotE Core Rules p.138 Once per round on Zero's turn, Zero may stand up from prone or a seated position as an incidental.
Dedication (Passive) 1 EotE Core Rules p.134 Each rank permanently boosts a single characteristic by 1 point (Max: 6).
Indistinguishable (Passive) 1 EotE Core Rules p.137 Zero's appearance is so common that people have a hard time identifying distinguishing traits. Opposing characters upgrade the difficulty of checks made to identify Zero by [1].
Grit (Passive) 1 EotE Core Rules p.136 Each rank increases strain threshold by 1.
Black Market Contacts (Active, Incidental) 1 EotE Core Rules p.132 When looking to purchase illegal, exotic, or black market goods, Zero may decrease an item's rarity by [1] level. For each level that an item's rarity is decreased, it's cost increases by 50% of its base cost.

Background

Zero is a prototype infiltration droid created by droid technicians under the direction of the Republic Intelligence Agency. His primary function is that of espionage. He was designed to be sent to Separatist worlds and to record and transmit information regarding the plans, communications and sentiment of the Separatist leaders.
Zero has not yet been deployed to his primary duties, and is instead performing training exercises gathering information on public figures on Coruscant.

Motivation

Cause - Droid Rights. The war has weighed heavily on Zero. Seeing countless droids sent to be destroyed in battle has made him very aware of how disposable he and his robotic bretheren are. He wishes to see droids treated with more respect and consideration.

Obligations

Servitude (10) - Zero serves the grand army of the republic as a spy. He has worked closely with the Jedi in the past and recognises them as superiors. The Jedi being declared as enemies of the state is sure to pull at Zero's sense of loyalty.

Description

Other Notes

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