Bypass Security (Passive) |
1 |
EotE Core Rules p.133 |
Remove [1] setback dice from Skullduggery or Computers skill checks made to disable a security device or open a locked door. |
Hidden Storage (Passive) |
1 |
EotE Core Rules p.137 |
Any large equipment, vehicle, or droid that Zero owns has one or more hidden compartments for smuggling appropriately sized gear. The number of compartments is up to the player, but cannot be enough to hold a total encumberance value of items more than Zero's ranks in Hidden Storage. The size of compartments are proportional to the size of the vehicle or droid in question. Most humanoid droids can only hold items equivalent in size to a one-handed weapon, whereas a silhouette 4 starship could conceal humanoids within its compartments. Any checks to detect these compartments have a Formidable (5 purples) difficulty. |
Shortcut (Passive) |
1 |
EotE Core Rules p.142 |
During a chase, Zero adds [1] boost dice to any checks made to catch or escape an opponent. |
Jump Up (Active, Incidental) |
1 |
EotE Core Rules p.138 |
Once per round on Zero's turn, Zero may stand up from prone or a seated position as an incidental. |
Dedication (Passive) |
1 |
EotE Core Rules p.134 |
Each rank permanently boosts a single characteristic by 1 point (Max: 6). |
Indistinguishable (Passive) |
1 |
EotE Core Rules p.137 |
Zero's appearance is so common that people have a hard time identifying distinguishing traits. Opposing characters upgrade the difficulty of checks made to identify Zero by [1]. |
Grit (Passive) |
1 |
EotE Core Rules p.136 |
Each rank increases strain threshold by 1. |
Black Market Contacts (Active, Incidental) |
1 |
EotE Core Rules p.132 |
When looking to purchase illegal, exotic, or black market goods, Zero may decrease an item's rarity by [1] level. For each level that an item's rarity is decreased, it's cost increases by 50% of its base cost. |