Threshold | 14 |
Current | 13 |
Threshold | 14 |
Current | 5 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 0 | |||
Charm (Pr) | X | 1 | ||
Coercion (Will) | X | 1 | ||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | X | 0 | ||
Discipline (Will) | 0 | |||
Leadership (Pr) | X | 1 | ||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | X | 1 | ||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | X | 1 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 2 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | X | 3 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | X | 1 | ||
Knowledge: Education (Int) | X | 1 | ||
Knowledge: Lore (Int) | X | 1 | ||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | X | 0 | ||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Heavy Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Stun |
Damage7 |
Critical3 |
|
Truncheon |
RangeEngaged |
SkillMelee |
|
Disorient 2 |
Damage+2 |
Critical5 |
|
Frag |
RangeShort |
SkillRanged: Light |
|
Blast 6, limited ammo 1 |
Damage8 |
Critical4 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Inorganic | 1 | Do not gain benefits of recovering with a bacta tank, stimpack or Medicine skill checks (use Mechanics check instead). Enduring Talent +1. | |
Mechanical Being: | 1 | Droids cannot become force-sensitive or acquire Force Rating by any means. Cannot be affected by mind-altering Force powers. | |
Grit | 1 | +1 Strain threshhold | |
TOUGHENED | 1 | +2 Wound Threshold | |
Good cop | 2 | Spend 2 advantage from Charm or Negotiation to upgrade ally's subsequent social check a number of times equal to ranks in good Cop. | |
Bad cop | 1 | Spend 2 advantage from Deception or Coercion to upgrade ally's subsequent social check a number of times equal to ranks in good Cop. | |
Quick draw | 1 | Once per round on the character’s turn, he may draw or holster an easily accessible weapon as an incidental, not a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver. | |
Durable | 1 | The character may reduce a Critical Injury result suffered by 10 per rank of Durable, to a minimum of one. |