Edge of the Empire
| Threshold | 14 |
| Current | 13 |
| Threshold | 14 |
| Current | 5 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | X | 1 | ||
| Coercion (Will) | X | 1 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | X | 0 | ||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | X | 1 | ||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | X | 1 | ||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | X | 1 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 2 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 3 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | X | 1 | ||
| Knowledge: Education (Int) | X | 1 | ||
| Knowledge: Lore (Int) | X | 1 | ||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | X | 0 | ||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Heavy Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
| Stun |
Damage7 |
Critical3 |
|
| Truncheon |
RangeEngaged |
SkillMelee |
|
| Disorient 2 |
Damage+2 |
Critical5 |
|
| Frag |
RangeShort |
SkillRanged: Light |
|
| Blast 6, limited ammo 1 |
Damage8 |
Critical4 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Inorganic | 1 | Do not gain benefits of recovering with a bacta tank, stimpack or Medicine skill checks (use Mechanics check instead). Enduring Talent +1. | |
| Mechanical Being: | 1 | Droids cannot become force-sensitive or acquire Force Rating by any means. Cannot be affected by mind-altering Force powers. | |
| Grit | 1 | +1 Strain threshhold | |
| TOUGHENED | 1 | +2 Wound Threshold | |
| Good cop | 2 | Spend 2 advantage from Charm or Negotiation to upgrade ally's subsequent social check a number of times equal to ranks in good Cop. | |
| Bad cop | 1 | Spend 2 advantage from Deception or Coercion to upgrade ally's subsequent social check a number of times equal to ranks in good Cop. | |
| Quick draw | 1 | Once per round on the character’s turn, he may draw or holster an easily accessible weapon as an incidental, not a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver. | |
| Durable | 1 | The character may reduce a Critical Injury result suffered by 10 per rank of Durable, to a minimum of one. |