System

Force and Destiny
Characteristics
Skills

| Skill |
Career? |
Rank |
Roll |
Adj. |
| Astrogation (Int) |
|
0 |
|
|
| Athletics (Br) |
|
0 |
|
|
| Charm (Pr) |
|
2 |
|
|
| Coercion (Will) |
|
0 |
|
|
| Computers (Int) |
|
0 |
|
|
| Cool (Pr) |
X |
2 |
|
|
| Coordination (Ag) |
|
0 |
|
|
| Deception (Cun) |
|
0 |
|
|
| Discipline (Will) |
X |
2 |
|
|
| Leadership (Pr) |
X |
1 |
|
|
| Mechanics (Int) |
|
0 |
|
|
| Medicine (Int) |
|
2 |
|
|
| Negotiation (Pr) |
X |
3 |
|
|
| Perception (Cun) |
X |
1 |
|
|
| Piloting: Planetary (Ag) |
|
1 |
|
|
| Piloting: Space (Ag) |
|
0 |
|
|
| Resilience (Br) |
|
0 |
|
|
| Skulduggery (Cun) |
|
0 |
|
|
| Stealth (Ag) |
|
2 |
|
|
| Streetwise (Cun) |
|
0 |
|
|
| Survival (Cun) |
|
0 |
|
|
| Vigilance (Will) |
|
1 |
|
|
| Brawl (Br) |
|
0 |
|
|
| Gunnery (Ag) |
|
0 |
|
|
| Lightsaber (Pr) |
X |
2 |
|
|
| Melee (Br) |
|
0 |
|
|
| Ranged: Light (Ag) |
|
0 |
|
|
| Ranged: Heavy (Ag) |
|
0 |
|
|
| Knowledge: Core Worlds (Int) |
|
0 |
|
|
| Knowledge: Education (Int) |
X |
0 |
|
|
| Knowledge: Lore (Int) |
X |
1 |
|
|
| Knowledge: Outer Rim (Int) |
|
0 |
|
|
| Knowledge: Underworld (Int) |
|
0 |
|
|
| Knowledge: Warfare (Int) |
|
0 |
|
|
| Knowledge: Xenology (Int) |
X |
0 |
|
|
Attacks
|
Lightfoil saber |
Range
Engaged |
Skill
Lightsaber |
|
|
Sunder; Disorient 2
|
Damage
9 |
Critical
N/A |
Weapons & Armor
Jedi commander robes
Assets & Resources
kimber stone
Critical Injuries & Conditions
Talents
| Name |
Rank |
Book & Page |
Description |
|
Grit |
1 |
|
+1 strain threshold/rank |
|
Toughened |
1 |
|
+2 wound threshold/rank |
|
Parry |
2 |
|
suffer 3strain: reduce 2 + rank of damage on melee attack |
|
Savvy negotiator |
1 |
|
Remove setback per rank to Negotiation and streetwise checks |
|
Reflect |
1 |
|
suffer 3strain: reduce 2 + rank of damage on ranged attack |
|
Improved savvy negotiator |
1 |
|
Hard negotiation check: one bystander sees one opponent's point as maliciously unreasonable |
Force Powers
Power
Influence
Description
can shape or guide thoughts, using light side pips for positive ones and dark ones to generate negative emotions
can spend pips to induce strain
| Upgrade |
Effect |
|
strength |
2 strain inflicted per pip generated |
|
control |
oppsed discipline vs dicipline: can force an emotional state or implant false belief (5min) |
|
range |
one pip to increase range by one |
Morality
Morality: 50
Force: Fierté
Faibless: Colère
Description