Kintu by GosMaul

Species
Nautolan
Career
Solider
Specializations
Medic
System
Force and Destiny

2
Threshold 16
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
2
2
2
1
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 3
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 4
Cool (Pr) 0
Coordination (Ag) 1
Deception (Cun) 0
Discipline (Will) 1
Leadership (Pr) 0
Mechanics (Int) 4
Medicine (Int) X 6
Negotiation (Pr) 0
Perception (Cun) X 3
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 1
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) X 2

160
510
5

Weapons & Armor

Weapon: SE-14C Blaster Pistol
Ranged - light (short)
Damage = 5
Crit = 4
Encum = 1
HP = 2

Armor: Imperial Storm Commando Armour
Defense = 0
Soak = 2
Encum = 4
HP = 4

Personal Gear

Armor:
Helmet includes
> Macro Binoculars
>scanner goggles
>commlink

Weapon:
SE-14c
>Auto-fire
>Stun setting

Assets & Resources

Medic gear list:
Military Traumapac
Cost $50/ Ecum 1
>May use a medical check to remove critical injuries without penalty from others.

Critical Injuries & Conditions

Amphibious: May breathe underwater without penalty and never suffer movement penalties for traveling through water.

Fearsome Wound: The target increases the difficulty of all Presence and Willpower checks by one until the end of the encounter.

Talents

Name Rank Book & Page Description
Forager 1 Medic Talent Tree Remove up to (2 setback dice) from skill checks to find food, water, or shelter. Survival checks to forage take half time.
Stimpack Specialization 2 Medic Talent Tree Stimpacks heal 1 additional wound per rank of Stimpack Specialization
Grit 2 Medic Talent Tree Gain +1 strain threshold.
Surgeon 2 Medic Talent Tree When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon.
Toughened 1 Medic Talent Tree Gain +2 wound threshold
Well Rounded 1 Medic Talent Tree Choose any 2 skills. They Permanently become career skills.
Dodge 1 Medic Talent Tree When Targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number
Anatomy Lessons 1 Medic Talent Tree After making a successful attack, may spend 1 destiny point to add damage equal to intellect to hit one
Bacta Specialist 1 Medic Talent Tree Patients heal 1 additional wound per tank of Bacta Specialist when they heal wounds via bacta tanks or long-term care.
Natural Doctor 1 Medic Talent Tree Once per session, may reroll and 1 Medicine Check
Stim Application 1 Medic Talent Tree Take the Stim Application Action: make an Average Medicine Check. If successful, 1 engaged ally increases 1 characteristic by 1 for the remainder of the encounter and suffers 4 strain.
Master Doctor 1 Medic Talent Tree Once per round, suffer 2 strain to decrease the difficulty of a Medicine check by 1
Dedication 1 Medic Talent Tree Gain +1 to a single characteristic. This cannot bring a characteristic above 6
Cyberneticist 1 Cyber Tech Talent Tree Remove 1 setback per rank of Cyberneticist from checks to build, repair, and install cybernetic implants. Cybernetics cost 50% less.

Background

Kintu has spent his whole life in the empire working through the ranks of the military as a top-of-the-class combat medic. The determination to be nothing but the best and the ability to face danger with no fear have granted Kintu the ability to join this mission to join the Inquisition. Kintu has no other real background as they have grown up in the Empire and have remained loyal through and through. As time goes on more information might be revealed about Kintu.

Motivation

Specific Cause: Stop the Rebellion - The Rebel Alliance is an organization of outlaws and malcontents who fight against their legitimate government. The Character may not like the Empire, but they dislike the Alliance more and wants to see it stopped.

Morality

Emotional Strength: Discipline - Rigorous mental and physical discipline comes naturally to the character. He does not make choices rashly, and every action is precise and selected. Those who think they can goad the character into making foolish choices are sorely mistaken.

Emotional Weakness: Obstinance: Disciplined characters may fall into the trap of simple stubbornness if they are not careful. An obstinate character often refuses to consider any course of action other than the one he chooses, unwilling to accept that someone else may have conceived of a better option.

Morality: 87
conflict +0

Description

Kintu is a normal 2-meter-tall Nautolan with blue and black color skin.

Other Notes

Armor note:
* Both the bodysuit and laminate plates are coated in "reflect" polymer, which distorts light and absorbs sound, making the wearer incredibly difficult to detect.
* The armor's helmet is equipped with macro binoculars and scanner goggles (see page 191 of the Age of Rebellion Core Rulebook) as well as a comlink
* While wearing storm commando armor, a character removes [SETBACK] due to darkness, smoke, or similar environmental factors that obscure vision from all of his Perception, Vigilance, and combat checks. Additionally, storm commando armor adds [SETBACK] to other characters' Perception checks to detect the wearer.

Equipment notes:
* Military Traumapac - This smaller medpac is optimized to be carried by combat which are likely to receive critical wounds, yet lacks the necessary tools for prolonged medical care.

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