Forager |
1 |
Medic Talent Tree |
Remove up to (2 setback dice) from skill checks to find food, water, or shelter. Survival checks to forage take half time. |
Stimpack Specialization |
2 |
Medic Talent Tree |
Stimpacks heal 1 additional wound per rank of Stimpack Specialization |
Grit |
2 |
Medic Talent Tree |
Gain +1 strain threshold. |
Surgeon |
2 |
Medic Talent Tree |
When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon. |
Toughened |
1 |
Medic Talent Tree |
Gain +2 wound threshold |
Well Rounded |
1 |
Medic Talent Tree |
Choose any 2 skills. They Permanently become career skills. |
Dodge |
1 |
Medic Talent Tree |
When Targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number |
Anatomy Lessons |
1 |
Medic Talent Tree |
After making a successful attack, may spend 1 destiny point to add damage equal to intellect to hit one |
Bacta Specialist |
1 |
Medic Talent Tree |
Patients heal 1 additional wound per tank of Bacta Specialist when they heal wounds via bacta tanks or long-term care. |
Natural Doctor |
1 |
Medic Talent Tree |
Once per session, may reroll and 1 Medicine Check |
Stim Application |
1 |
Medic Talent Tree |
Take the Stim Application Action: make an Average Medicine Check. If successful, 1 engaged ally increases 1 characteristic by 1 for the remainder of the encounter and suffers 4 strain. |
Master Doctor |
1 |
Medic Talent Tree |
Once per round, suffer 2 strain to decrease the difficulty of a Medicine check by 1 |
Dedication |
1 |
Medic Talent Tree |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6 |
Cyberneticist |
1 |
Cyber Tech Talent Tree |
Remove 1 setback per rank of Cyberneticist from checks to build, repair, and install cybernetic implants. Cybernetics cost 50% less. |