Breach 2, Linked 1, Unwieldy 3, Sunder, Superior, May spend 4 advantages to prevent opponent from using the Parry talent.
Damage
14
Critical
4
285
500
1950
Weapons & Armor
Conceling Robes
Standard Lightsaber(Broadsaber Hilt)
Personal Gear
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Parry
3
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in parry.
Grit
1
Gain +1 strain threshold
Toughened
1
Gain +2 wound threshold
Gearhead
1
Remove Black per rank of Gearhead from mechanics checks. Have the credit cost to add mods to attachments.
Solid Repairs
1
The char repairs +1 hull trauma per rank of Solid Repairs whenever they repair a vehicle or starship.
Defensive Stance
1
Once per round, may perform defensive stance maneuver & suffer a # of strain to upgrade difficulty of all incoming melee attacks by an equal #. Strain suffered this way cannot exceed ranks in defensive stance.
Soresu Technique
1
When making a Lightsaber skill check, the char may use Intellect instead of Brawn.
Confidence
1
May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.
Force Powers
Force Rating
1
Power
Sense
Description
The Force user can sense the force interacting with things around them. The user may spend Pip to sense all living things within short range (including sentient & non-sentient beings). The user may spend Pip to sense the current emotional state of one living target with whom they are engaged.
Upgrade
Effect
Duration
Sense’s ongoing effect may be triggered one additional time per round.
Control: Upgrade Difficulty
Ongoing Effect: Commit Force Die(FD) Once per round, when an attack targets the Force user, they upgrade the difficulty pool once.
Control: Sense Thoughts
Effect: Spend Pip. The Force user senses the current thoughts of one living target with whom they are engaged.
Power
Manipulate
Description
The Force user shapes machine components on a molecular level, allowing them to mend damaged mechanical systems. The Force user may spend Pip to cause one vehicle or starship they are engaged with to recover one system strain. The user may activate this multiple times.
Upgrade
Effect
Control: Mechanics
When making a Mechanics skill check, the user may roll a Manipulate power check as part of the pool & may spend Pip to gain Success or Advantage (user’s choice) on the check.
Control: Item Damage
Ongoing Effect: Commit Force Die(FD) One damaged weapon or item counts as being undamaged.