Flay Allster (Galaxy in Turmoil [GCW]) by TakeshiYamato

Species
Human
Career
Explorer
Specializations
Archaeologist (Starting), Force-Sensitive Emergent (Universal)
System
Edge of the Empire

3
Threshold 12
Current 0
Threshold 14
Current 1
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
2
4
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 1
Resilience (Br) 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting, Accurate 1
Damage
10
Critical
3
Unarmed
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown, Stun Setting
Damage
2
Critical
5

0
190
285
13/17

Weapons & Armor

Heavy Blaster Pistol
* Custom Grip
** Accurate 1 Mod
* Blaster Actuating Module
** 2x Damage +1 Mods
* 1 Hard Point Available

Heavy Clothing

Personal Gear

Backpack
Load-Bearing Gear
Utility Belt
Surveyor's Bag
Handheld Commlink
Glow Rod
Climbing Gear
5x Stimpack
9x Ration Pack
Tent
Field Kitchen

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Well-Rounded EotE Core Rulebook, Page 145 Choose any 2 skills (Knowledge [Core Worlds] and Ranged [Light]). They permanently become career skills.
Grit (Rank 1) EotE Core Rulebook, Page 136 Gain +1 Strain Threshold per rank of Grit.
(Reserved)
(Reserved)
(Reserved)
Researcher (Rank 1) EotE Core Rulebook, Page 141 Remove 1 Setback per rank of Researcher from all Knowledge checks. Researching a subject takes half the time.
Knowledge Specialization (Lore) (Rank 1) EotE Core Rulebook, Page 138 When acquired, choose 1 Knowledge skill (Lore). When making that skill check, may spend Triumphs to gain additional successes equal to ranks in Knowledge Specialization.
(Reserved)
(Reserved)
(Reserved)
(Reserved)
(Reserved)
(Reserved)
(Reserved)
(Reserved)
(Reserved)
(Reserved)
Indistinguishable (Rank 1) EotE Core Rulebook, Page 137 Upgrade difficulty of checks to identify character once per rank of Indistinguishable.

Force Powers

Force Rating
1
Power
Seek
Description
The Force user allows the will of the Force to lead the way to something lost or forgotten.

The user may spend 2 Force Points to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance.

The user may spend 1 Force Point and succeed at an Average (◆◆) Vigilance check (or opposed Vigilance vs. Discipline check) to see through illusions.
Upgrade Effect
Control: Skills Ongoing Effect: Commit 1 Force Die. Upgrade the ability of Vigilance and Perception checks once.

Background

Flay Allster grew up in the height of luxury. Her family was nobility on Coruscant, important members of society and backers of Emperor Palpatine's regime. Flay herself was raised on full Imperial dogma, believing the Jedi were evil, the Force was an ancient religion, and humans were superior to non-humans.

That said, she'd always had an interest in ancient history, reading tales of the Republic in decades and centuries past. She also had an uncanny ability to find things that her friends and family had lost, but she always passed it off as luck.

Then, one day when she was fifteen, a fellow student in the school Flay was attending was hounding her, saying disparaging things about her family. Eventually she had enough, and shoved her fellow student away... hard enough to slam him through four ferrocrete walls, and without even physically touching him.

Shocked, and mildly horrified at having (presumably) killed someone, Flay ran straight home from there, believing her father would smooth everything over. However, the only one home at the time was her mother, but she told her everything, hopeful that her mother would know how to contact her father to have him set things in motion.

But instead of soothing Flay that everything would be alright, Flay's mother paled. She told Flay to pack her bags, quickly; she was to pack for an extended journey, yet she needed to fit everything in a backpack. Wondering just what was going on, Flay did as her mother ordered. When she was done, her mother gave her an untraceable credit chip with 'as many credits as she could fit on it without drawing suspicion'. Flay's mother told her that she loved her, and told Flay to leave. Leave Coruscant. Get as far away from the Core Worlds as possible. And never look back. Flay tried to ask why her mother was so scared, but her mother just repeated her command: Go!!

Flay only barely escaped the Allster Estate before the Stormtroopers charged in through the front gates. Worried for her mother, Flay almost went back, but obeyed her mother's wishes and left Coruscant, making sure to avoid more Stormtroopers.

Once she was away on a 'less-than-legal' charter to Nar Shaddaa, she learned the full extent of the consequences of her actions earlier (which HAD killed the boy shoved through walls, to her horror): Her mother was arrested and executed under charges of treason and harboring a Jedi, and Flay herself had a seven-figure bounty on her head, dead or alive.

Flay was stunned. A Jedi? Her? That was preposterous!! She wasn't a Jedi! Unfortunately for her, what she had done was use the Force, the same power the Jedi wielded—and that meant she was a Jedi in their eyes.

Shocked that she was being hunted, and needing answers, Flay, upon arrival at Nar Shaddaa, purchased a blaster pistol and some supplies, dyed her hair a bright red to try and avoid bounty hunters and Imperials alike, and set off into the galaxy.

Motivation

Discovery/Self - Flay had most of her self-conceptions shattered when she learned she was Force Sensitive. Now, on her travels, she hopes to learn the full truth of just who she is and what she can do.

Discovery/Knowledge - In addition to learning more about herself, Flay seeks to learn more about the Jedi and their history. Whether she will become a Jedi herself or not is something only time will tell, but she has grown very interested in learning about them.

Obligations

Bounty Obligation (20 Points) - The Empire has a seven-figure bounty on Flay's head, dead or alive, due to her Force Sensitivity. She tries to keep one step ahead of the Bounty Hunters, but it can be fairly difficult at times, even with her new hair color.

* * *

Morality Strength: Curiosity - Flay has always been rather curious, seeking to learn and understand everything she can about the past. Her newly-discovered Force Sensitivity means she also needs to understand just what her new powers can do.

Morality Weakness: Obsession - However, she often tends to have a one-track mind - focusing on one research topic at a time to the exclusion of almost everything else.

Morality Score: 50 (Light Side)

Description

Flay is a human female, 18 years of age, who stands at 5'6". She possesses an average build, pale blue eyes, and blonde hair she has dyed a vibrant red.

She used to enjoy having almost everything catered to her, but now that she's on the run she's learning how to survive on her own, and is also forced to not give out trust that easily.

Other Notes

Character made for the Galaxy in Turmoil Setting, Galactic Civil War Era

Starting XP: 110 (Obligation Bonus: +10 Obligation for +2500 Credits)
Starting Skills: Ranged (Light), Resilience (Human); Cool, Knowledge (Lore), Perception, Survival (Explorer Career); Coordination, Stealth (Archaeologist Spec)
Intellect from 2 to 4 (70 XP), Willpower from 2 to 3 (30 XP) (100 Spent XP)
GiT Bonus: +20 XP (130 Total XP)
Force-Sensitive Emergent Spec (20 XP) (120 Spent XP)
Enhance Force Power (10 XP) (130 Spent XP)
Setting Out: +10 XP (140 Total XP)
Discipline Rank 1 (5 XP) (135 Spent XP)
Indistinguishable Rank 1 (5 XP) (140 Spent XP)
Odessen Stop: +5 XP (145 Total XP)
Well-Rounded (5 XP) (145 Spent XP)
Finding Shelter: +5 XP (150 Total XP)
Piloting (Space) Rank 1 (5 XP) (150 Spent XP)
Droid Plans: +10 XP (160 Total XP)
Seek Upgrade: Control (Skills) (10 XP) (160 Spent XP)
Leaving Folly: +30 XP (190 Total XP)
Grit (Rank 1) (5 XP) (165 Spent XP)
Knowledge Specialization (Lore) Rank (10 XP) (175 Spent XP)
Researcher Rank (15 XP) (190 Spent XP)

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