Varazi by Hurricane

Species
Zabrak
Career
Sith
Specializations
Acolyte
System
Edge of the Empire

2
Threshold 12
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
2
2
2
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0 WWW
Coercion (Will) X 1 WWW, adv
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0 WWW
Discipline (Will) X 2
Leadership (Pr) X 0 WWW
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0 WWW
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) X 2
Streetwise (Cun) 0
Survival (Cun) 1
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 0
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

0
260
6025
10/12

Weapons & Armor

Laminate Armor - 2 soak
Sith Pain Harness - 2 soak, suffer 1 wound + conflict to gain +1 suc to next discipline check

Personal Gear

Med Backpack: +1 blue to med, -1 dif to heal crit (min 1)
Stimpack (5): Heal 5
Military Medpac: rank 1 in med if none
Comlink (handheld)
Backpack: +4 encum
Utiltiy Belt: +1 encum
Wilderness survival kit

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Parry 1 On melee hit, -3 strain, -2+ranks dmg
Well Rounded 1 +2 career skills (Medicine, Leadership)
Sense Advantage 1 1/session, +2 black to NPC check
Force Rating +1 2 30xp start, Acolyte

Force Powers

Force Rating
3
Power
Conjure
Description
1 pip, summon brawl/melee weapon. May also summon tool/low tech item of encumbrance 1. Last until end of next turn.
Upgrade Effect
Number 2 pip, +1 conjuration
Mastery Summon/Reanimate Shil 1 creature
Duration Commit, sustain 1/upgrade
Magnitude pip, +2 encumbrance/upgarde
Power
Foresee
Description
See vague hints up to a day in own future
Upgrade Effect
Strength 1 pip, +1 detail
Power
Influence
Description
1 pip, engaged inflict 1 strain
Upgrade Effect
Range 1 pip, +1 range
Control (Emotion/Belief) Opposed discipline. 1 pip. make target believe thing/adopt emotion for 1 round/5 min
Control (Skills) add force dice to social skills
Power
Seek
Description
2 pip, insight of direction to known target regardless of range.

1 pip, vigilance vs discipline, pierce illusion
Upgrade Effect
Magnitude 1 pip, gain 1 detail
Power
Sense
Description
1 pip, sense living in short
1 pip, sense emotion of engaged
Upgrade Effect
Control (Sense thoughts) Sense current thoughts of engaged
Range 1 pip, +1 range

Background

Motivation

Obligations

Description

Other Notes

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