Gruto 'Stim' Brenko by Awesomenoob

Species
Human
Career
Soldier
Specializations
Medic / Commando
System
Edge of the Empire

0
Threshold 18
Current 0
Threshold 15
Current 0
Ranged 0
Melee 0

Characteristics

2
2
5
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 3
Leadership (Pr) X 2
Mechanics (Int) 0
Medicine (Int) X 5
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) X 3
Streetwise (Cun) 0
Survival (Cun) X 2
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) X 4
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) X 5

0
750

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 3 +1 Strain Threshold per rank of Grit
Surgeon 2 When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon
Stimpack Specialisation 3 Stimpacks heal 1 additional wound per rank of Stimpack Specialisation.
Bacta Specialist 1 Patients heal 1 additional wound per rank of Bacta Specialist when they heal wounds via bacta tanks or long-term care.
Natural Doctor 1 Once per session, you may reroll any 1 Medicine check.
Dedication 1 Gain +1 to a single characteristic. This cannot bring a characteristic above 6. (Presence)
Stim Application (IMPROVED) (SUPREME) 1 Take the Stim Application Action; make an Average Medicine check. If successful, 1 engaged ally increases 1 characteristic by 1 for the remainder of the encounter and suffers 4 strain. You may increase the difficulty to hard, and instead the target takes 1 strain. You may spend 1 Triumph to increase an additional characteristic by 1.
Master Doctor 1 Once per round, suffer 2 strain to decrease the difficulty of a Medicine check by 1.
It's Not That Bad 1 Once per session when an ally would suffer a Critical Injury, may take an It's Not That Bad action; make a Hard Medicine check to stop the ally from gaining the Critical Injury.
Forager 1 Remove up to (2 disadvantage) from skill checks to find food, water, or shelter. Survival checks to forage take half the time.
Toughened 3 +2 Wound Threshold per rank of Toughened
Well Rounded 1 Gain 2 skills (Leadership and Stealth) as career skills
Dodge 1 When targeted by a combat check, you may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Anatomy Lessons 1 After a making a successful attack, You may spend 1 Destiny Point to add damage equal to Intellect to one hit.
Physical Training 2 Add (Blue Die) per rank of Physical Training to Athletics and Resilience checks.
Durable 1 May reduce any Critical Injury suffered by 10 per rank of Durable, to a minimum of 1.
Point Blank 1 Add 1 damage per rank of Point Blank to damage of one hit of successful attack using Ranged (Heavy) or Ranged (Light) skills at short range or engaged.

Background

Motivation

Obligations

Description

Other Notes

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