|
Grit |
3 |
|
+1 Strain Threshold per rank of Grit |
|
Surgeon |
2 |
|
When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon |
|
Stimpack Specialisation |
3 |
|
Stimpacks heal 1 additional wound per rank of Stimpack Specialisation. |
|
Bacta Specialist |
1 |
|
Patients heal 1 additional wound per rank of Bacta Specialist when they heal wounds via bacta tanks or long-term care. |
|
Natural Doctor |
1 |
|
Once per session, you may reroll any 1 Medicine check. |
|
Dedication |
1 |
|
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. (Presence) |
|
Stim Application (IMPROVED) (SUPREME) |
1 |
|
Take the Stim Application Action; make an Average Medicine check. If successful, 1 engaged ally increases 1 characteristic by 1 for the remainder of the encounter and suffers 4 strain. You may increase the difficulty to hard, and instead the target takes 1 strain. You may spend 1 Triumph to increase an additional characteristic by 1. |
|
Master Doctor |
1 |
|
Once per round, suffer 2 strain to decrease the difficulty of a Medicine check by 1. |
|
It's Not That Bad |
1 |
|
Once per session when an ally would suffer a Critical Injury, may take an It's Not That Bad action; make a Hard Medicine check to stop the ally from gaining the Critical Injury. |
|
Forager |
1 |
|
Remove up to (2 disadvantage) from skill checks to find food, water, or shelter. Survival checks to forage take half the time. |
|
Toughened |
3 |
|
+2 Wound Threshold per rank of Toughened |
|
Well Rounded |
1 |
|
Gain 2 skills (Leadership and Stealth) as career skills |
|
Dodge |
1 |
|
When targeted by a combat check, you may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. |
|
Anatomy Lessons |
1 |
|
After a making a successful attack, You may spend 1 Destiny Point to add damage equal to Intellect to one hit. |
|
Physical Training |
2 |
|
Add (Blue Die) per rank of Physical Training to Athletics and Resilience checks. |
|
Durable |
1 |
|
May reduce any Critical Injury suffered by 10 per rank of Durable, to a minimum of 1. |
|
Point Blank |
1 |
|
Add 1 damage per rank of Point Blank to damage of one hit of successful attack using Ranged (Heavy) or Ranged (Light) skills at short range or engaged. |