Codename: Scylla by Tomohiko

Species
Nautolan
Career
Bounty Hunter
Specializations
Assassin/Skip Tracer
System
Age of Rebellion

5
Threshold 14
Current 0
Threshold 11
Current 3
Ranged 2
Melee 2

Placeholder Image

Characteristics

3
5
2
3
1
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) X 2
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 2
Stealth (Ag) X 3
Streetwise (Cun) X 3
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 4 2 Success 1 threat with NightStinger
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

CS14 "Ghost" Light Blaster Pistol
Range
Short
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
3
Night Stinger Blaster Rifle
Range
Extreme
Skill
Ranged: Heavy
Accurate 3, Cumbersome 3, Pierce 2, Stun Setting
Damage
13
Critical
2

20
405
4200
8/14

Weapons & Armor

-Armor Insert: Soak 2 - Defense 2- (Hard) Perception to notice
Attachments: Soak Mod 1, Defense Mod 1, Difficulty Mod 1

-Night Stinger Blaster Rifle:Encum. 7-HP 4 Stealth Mode adds Slow Fire 2
Attachments:
-Augmented Spin Barrel: 2 HP., Damage +2, Accurate +1, Pierce +1
-Telescopic Optical Scope: 1 HP. Remove difficulty dice from Long and Extreme Range
-Set Trigger: +2 Success +1 Setback

-CS14 "Ghost" Light Blaster Pistol: Encum. 1, HP 0
Requires a Daunting Perception or Computers check to discover

Personal Gear

-BlasTech Model 58 Concealment Holster: Encum. 0, Add Setback to Notice concealed weapon

-Earbud Comlink: Encum. 0 Hard
Perception to notice

-Agent's Bag: Encum. 2
3 Hidden Compartment, 1 Self-Destruct

-Concealed Escape Kit: Encum. 0
Upgrade Mech or Skul to escape once
Upgrade difficulty to find twice

-Lockpick Set: Encum. 1

-Breath Mask: Encum. 1

-Stun Cuffs: Encum. 0 Breaking free requires a daunting Athletics or Coordination check. The individual suffers 4 strain for every 2 disadvantages from the roll.

-Backpack: Increase Encumbrance Threshold by 4

-Utility Belt: Increase Encumbrance Threshold by 1

- Holographic Guillie Suit: Encum. 1, Increase difficulty to find wearer by 1 as long as they are immobile

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Amphibious 1 May breathe underwater without penalty and never suffer movement penalties when swimming.
Stalker 1 Add Boost per rank of Stalker to all Stealth and Coordination checks
Dodge 2 When targeted by a combat check, may perfrom a Dodge incidental to suffer a number of strail no greater than ranks of Dodge, then upgrade the difficulty of the check by that number
Grit 1 Gain +1 strain threshold
Quick Strike 1 Add Boost per rank of Quick Strike to combat checks against enemies that have no acted yet this encounter
Good Cop 1 ND pg. 33 Spend two Advantage from a Charm or Negotiation check to upgrade ability of a single ally's subsequent Social Interaction check against the target a number of times equal to ranks in Good Cop
Hard-Boiled 1 When recovering Strain at the end of an encounter may recover Wounds equal to ranks by spending Advantage per wound
Street Smarts 1 ND pg. 33 Remove Setback from Streetwise and Knowledge (Underworld) checks equal to ranks in Street Smarts
Jump Up 1 Once Per Round, may stand from seated or prone as an incidental
Expert Tracker 1 ND pg. 33 Remove Setback per rank from checks to find target or track targets Decrease time to track by half

Background

Feng Lin Kuei grew up on the Nautolan homeworld Glee Anselm as the eldest son of one of the members of the Council of Elders. Not having much interest in the political workings of the planet Feng prefered to spend the majority of his time finding the few remaining groups of the Anselmi and playing pranks on them while avoiding their detection.

As he grew older Feng's father wished to groom him into a proper dignitary to one day take over his position on the Council of Elders. Since Feng had no desire for such a position he and his father often argued on the matter. In a last-ditch effort to foster his son's interest in the position and to show him the good their work does he sends his son on a relief mission to one of the planets in a nearby system that had been deeply affected by the Separatist army.

Seeing the destruction and suffering caused by the war a desire was born in Feng, but not to lead his people, it was to put an end to this war. Upon returning he expressed his desire to join the Republic army to help end the war. Sad to hear his son wanting to walk a different path and scared to see him hurt in the war, but happy to finally see his son motivated to do something other than play pranks and goof off he decided to support his son.

Feng's father makes arrangments for Feng to join the Judicial Academy. Feng was initially excited to be able to do his part, but upon joining and learning that the Judicial forces were little more than peacekeepers on Republic controlled planets he grew frustrated knowing that his father must have done this to keep out of the conflict. Luckily for Feng however, his skills in stealth and subterfuge learned from his time pranking the Anselmi didn't go unnoticed. Shortly after joining the Judicial Academy, Feng was recruited into the Republic Intelligence forces to receive training to be a counterintelligence operative.

Motivation

Peace:

Feng was deeply affected by the suffering he saw caused by the Separatist army and other evils of the galaxy. As such Feng seeks to put an end to any activity of the Separatists that bring the people who inhabit the many planets throughout the galaxy to suffer, whatever, or wherever they may be. He knows that until the Separatist army is finally defeated the day to day peace people find will always be at risk. As such he works to sabotage or stop any actions the Separatists seek to do.

Duties

Counter Intelligence: 81

Feng knows as a single soldier it will be difficult to have a large impact on the war that he wanted to make. With the massive amounts of droids, the Separatists could produce that simply killing them as a soldier would only slow them down. What would really make an impact would be information and the removal of key members of the Separatist army. Acquiring military information, spreading false information, and taking down high-interest targets, that is what Feng knew he could do to turn the tide.

Description

Feng is rather muscular, even by Nautolan standards, a little above average height at 6' 6" tall. Feng's skin is a dark blue with a few patches of light blue and black eyes. He wears a somewhat ragged set of traveler's clothes to try and look as inconspicuous as possible. He has a rather friendly demeanor and can rarely be seen without a slight smirk on his face.

Languages: Basic, Anselmian, Binary, Nautalian, Huttese,

Other Notes

Missions:
Happy Little Trees: 25xp/1000cr/24hr
Radio Silence: 15xp/21duty/1000cr/24hr
Clone Contraband? Crazy!: 30xp/16 Duty/1000cr/24hr
Catching Pixies: 30xp/15 Duty/1000cr/24hr
Shedding a Little Light: 25xp/15 Duty/1000cr/24hr
Mission Praevalidum Defensiones: Part 1: 20xp/15 Duty/1000cr/24hrs

DT: 48hr
- 48: +5xp
- 48: +5xp
XP:

CC:

-10 Duty for 2500cr
-Racial Bonus: Athletics 1, Amphibious
-Selected Career Skills: Perception, Ranged (Heavy), Streetwise, Vigilance
-Selection Spec Skills: Skulduggery, Stealth
-Agility 3: 30xp
-Agility 4: 40xp
-Cunning 3: 30xp
Total: 100xp

Post-CC:

-Skip Tracer Spec: 20xp
-Stalker 1 (Assassin): 5xp
-Dodge 1 (Assassin): 5xp
-Grit 1 (Assassin): 5xp
-Quick Strike (Assassin): 10xp
-Jump Up (Assassin): 10xp
-Lethal Blows 1 (Assassin): 5xp
-Lethal Blows 2 (Assassin): 15xp
-Dodge 2 (Assassin): 20xp
-Good Cop (Skip Tracer): 5xp
-Street Smarts (Skip Tracer): 10xp
-Expert Tracker (Skip Tracer): 10xp
-Hard-Boiled (Skip Tracer): 5xp
-Skulduggery 2: 10xp
-Streetwise 2: 10xp
-Streetwise 3: 15xp
-Vigilance 2: 10xp
-Perception 2: 10xp
-Stealth 2: 10xp
-Stealth 3: 15xp
-Ranged (Heavy) 2: 10xp
-Ranged (Heavy) 3: 15xp
-Ranged (Heavy) 4: 20xp
-Negotiation 1: 5xp
-Knowledge (Underworld) 1: 5xp
- Dedication (Agility): 25xp
Total: 250xp

Credits:

-Nightstinger Blaster Rifle: 6500cr C&M pg 39
--Augmented Spin Barrel: 1750cr AoR pg 200
---Mod Damage +2: 200cr
---Mod Accurate +1: 100cr
---Mod Pierce +1: 100cr
--Telescopic Optical Scope: 250cr AoR pg 203
--Set Trigger: 450cr FC pg. 51
---Mod +1 Success: 100cr
-CS14 "Ghost" Light Blaster Pistol: 550cr C&M pg 38
-Armor Insert Attachment: 450cr C&M pg 57
---Mod Soak 1: 100cr
---Mod Defense 1: 100cr
---Mod Increase difficulty to notice: 100cr
-BlasTech Model 58 Concealment Holster: 40cr pg. 59
-Concealed Escape Kit: 450cr C&M pg 47
-Agent's Bag: 200cr C&M pg 47
-Earbud Comlink: 75cr C&M pg 45
-Lockpick Set: 50cr C&M pg 48
-Breath mask: 25cr AoR pg 195
-Stun Cuffs: 100cr CotR pg 58
-Backpack: 50cr AoR pg 198
-Utility Belt: 25cr AoR pg 198
- Fabritech CX-2000 Holographic Ghillie Suit: 800cr
Total: 11,765

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