axle redspruce by madhatterthefirst

Species
chiss
Career
soldier
Specializations
medic
System
Edge of the Empire

4
Threshold 14
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Characteristics

2
3
5
3
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 4
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) X 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 0
Brawl (Br) X 0
Gunnery (Ag) X 3
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 5
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) X 0

Attacks

Arakyd Accelerated Charged Particle Array Gun
Range
Short
Skill
Ranged: Heavy
Blast 5, Stun Setting
Damage
6
Critical
3
Shock Gloves
Range
Engaged
Skill
Brawl
Stun 3
Damage
0
Critical
5
Heavy Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Auto-fire, Cumbersome 3
Damage
10
Critical
3

5
135
510

Weapons & Armor

Arakyd Accelerated Charged Particle Array Gun
Corellian Arms "Storm" Charge Suit
If an attacker using melee gets a despair result, they are hit by an attack dealing 8 damage to strain. If the attack generates 2 disadvantage results, attacker is disoriented for 1 round.

Counts as being equipped with Shock Gloves.

Personal Gear

Emergency Medpac

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
infravision 1 chiss have adapted to be able to see in both the infrared and normal visual spectrum. this enables chiss characters to remove one black die added to checks from lighting conditions
STIMPACK SPECIALIZATION 2 Stimpacks heal 1 additional wound per rank of Stimpack Specialization.
SURGEON 2 When making a Medicine check to help a character heal wounds, the target heals 1 additional would per rank of Surgeon.
BACTA SPECIALIST 1 Patients regain 1 additional wound per rank of Bacta Specialist when they recover wounds from bacta tanks or long term care.
STIM APPLICATION 1 Take the Stim Application Action: make an average (pp ) Medicine check. If successful, 1 engaged ally increases 1 characteristic by 1 for the encounter and suffers 4 strain
MASTER DOCTOR 1 Once per round, suffer 2 strain to decrease the difficulty of a Medicine check by 1.
GRIT 1 Gain +1 strain threshold.
NATURAL DOCTOR 1 Once per session, may re-roll any 1 Medicine check.
IMPROVED STIM APPLICATION 1 When performing Stim Application Action, may increase difficulty of check to Hard (ppp ), and target only suffers 1 strain.
IT’S NOT THAT BAD 1 Once per session when an ally would suffer a Critical Injury, may take an It’s Not That Bad action; make a Hard ( ppp) Medicine check to stop the ally from gaining the Critical Injury.

Background

Motivation

Obligations

10 knight mare

Description

Other Notes

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