Edge of the Empire
| Threshold | 14 |
| Current | 0 |
| Threshold | 13 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 4 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 1 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | X | 0 | ||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 1 | ||
| Vigilance (Will) | X | 0 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | X | 3 | ||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 0 | ||
| Ranged: Light (Ag) | X | 1 | ||
| Ranged: Heavy (Ag) | X | 5 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 0 | ||
| Knowledge: Xenology (Int) | X | 0 |
| Arakyd Accelerated Charged Particle Array Gun |
RangeShort |
SkillRanged: Heavy |
|
| Blast 5, Stun Setting |
Damage6 |
Critical3 |
|
| Shock Gloves |
RangeEngaged |
SkillBrawl |
|
| Stun 3 |
Damage0 |
Critical5 |
|
| Heavy Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
| Auto-fire, Cumbersome 3 |
Damage10 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| infravision | 1 | chiss have adapted to be able to see in both the infrared and normal visual spectrum. this enables chiss characters to remove one black die added to checks from lighting conditions | |
| STIMPACK SPECIALIZATION | 2 | Stimpacks heal 1 additional wound per rank of Stimpack Specialization. | |
| SURGEON | 2 | When making a Medicine check to help a character heal wounds, the target heals 1 additional would per rank of Surgeon. | |
| BACTA SPECIALIST | 1 | Patients regain 1 additional wound per rank of Bacta Specialist when they recover wounds from bacta tanks or long term care. | |
| STIM APPLICATION | 1 | Take the Stim Application Action: make an average (pp ) Medicine check. If successful, 1 engaged ally increases 1 characteristic by 1 for the encounter and suffers 4 strain | |
| MASTER DOCTOR | 1 | Once per round, suffer 2 strain to decrease the difficulty of a Medicine check by 1. | |
| GRIT | 1 | Gain +1 strain threshold. | |
| NATURAL DOCTOR | 1 | Once per session, may re-roll any 1 Medicine check. | |
| IMPROVED STIM APPLICATION | 1 | When performing Stim Application Action, may increase difficulty of check to Hard (ppp ), and target only suffers 1 strain. | |
| IT’S NOT THAT BAD | 1 | Once per session when an ally would suffer a Critical Injury, may take an It’s Not That Bad action; make a Hard ( ppp) Medicine check to stop the ally from gaining the Critical Injury. |